By default the properties, inputs, and instructions should be for the current craft, but it would be useful to be able to script for other crafts that are not currently selected.
The experience of a sonic boom depends on where the observer is. You hear booms when the shocks cross over you. The shocks are created continuously while the craft is supersonic.
I think there should be two kinds of automation from the player point of view.
An advanced avionics chip that executes scriptable missions (cheap mode: commands on timers, mid mode: feedback control, expensive: commands like "hohman transfer to target")
Astronaut characters with skills developed from relevant flight experience
Anyway, this stuff only matters if/when career mode is a thing
@Kell - I reject your point (1) because a lot veterans are alive. Maybe you are thinking of Memorial Day.
I think the key difference is that there is no central authority that governs all celebrations. In USA, New Years Day is one day, but in Thailand they take a whole week (Songkran).
The origins and purposes of Veterans Day and Pride Month are different, so it's unreasonable to expect them to have the same conventions.
Also, I wanted to use a controller for RCS during docking, but I couldn't find a way to map XYZ translation commands separately from PQR rotation commands.
@GabetheDoge - I did some tinkering with the mapping. If I remember correctly, I used the sticks similar to an RC airplane controller with the analog sticks, except for throttle which I mapped increase/decrease throttle to the shoulder buttons on the controller.
The big problem I had was managing the camera angle. If/when SR2 gets a chase camera mode or a cockpit view, it will be much easier to fly with a controller.
Oh, one other thing I've noticed in my experience in the world... Animal metaphors for people generally don't translate well across cultures.
I really have no idea what you mean when you say you are a monkey.
@AnotherFireFox - you know I love you so I hope you don't mind some unsolicited English advice... When you say "Make a short video..." it reads like a command to me, the reader.
If the subject of the sentence is Andrew, you should include his name. Also, it may be considered rude to write this request as a command. Please consider softening the tone to be a request: "@AndrewGarrison, would you please make a short video about using the RocketEngine script to make a new engine from scratch?"
Are you asking Andrew to make a short video of making an engine?
Are you asking the community?
Your picture looks more like a dog than a monkey. ;)
Are you a code monkey?
@PurpleSeba888 - let modders do it first. Eventually take the best parts and make it stock. I'm fairly sure KSP had comms mods before comms were a stock thing (approximately 2014?)
Jundroo is a small team. I'd rather they open a mod API and let enthusiasts tackle the simulation of various domains that are auxiliary to the rocketry itself.
By default the properties, inputs, and instructions should be for the current craft, but it would be useful to be able to script for other crafts that are not currently selected.
Yes, I know this is what I suggested in the past.
+1 5.7 years agoCraft properties:
Why not hydrogen?
+1 5.7 years agoThe experience of a sonic boom depends on where the observer is. You hear booms when the shocks cross over you. The shocks are created continuously while the craft is supersonic.
5.7 years agoHow about visible sonic booms (shocks) also?
Visible shocks suggestion
5.7 years ago!this would be my reaction, I think
+2 5.7 years ago"simple" rockets
+7 5.7 years agoDo a ~~barrel~~ aileron roll!
5.8 years agoBuild a robot arm with hinges, rotators, and pistons.
6.0 years agoThe pros use a digital flight control system. This is something robots do much better than humans.
+1 6.0 years agoEventually there may be career-mode save games. Sandboxes are like creative mode in Minecraft instead of survival (limited resources).
+1 6.0 years agoI think there should be two kinds of automation from the player point of view.
An advanced avionics chip that executes scriptable missions (cheap mode: commands on timers, mid mode: feedback control, expensive: commands like "hohman transfer to target")
Astronaut characters with skills developed from relevant flight experience
Anyway, this stuff only matters if/when career mode is a thing
6.0 years agoBut they caught a fairing!
+1 6.0 years ago@NathanMikeska - it sounds interesting, but I probably won't have an opportunity to tinker with it for a few months.
6.0 years agoDoes the mod API let new challenges be added?
+3 6.0 years agoI think it's a good mod idea.
6.0 years ago@Kell - I also get them confused. And then there's the Labor Day vs Memorial Day that I somehow flip-flop.
+1 6.0 years ago@Kell - I reject your point (1) because a lot veterans are alive. Maybe you are thinking of Memorial Day.
I think the key difference is that there is no central authority that governs all celebrations. In USA, New Years Day is one day, but in Thailand they take a whole week (Songkran).
The origins and purposes of Veterans Day and Pride Month are different, so it's unreasonable to expect them to have the same conventions.
+1 6.0 years agoAlso, I wanted to use a controller for RCS during docking, but I couldn't find a way to map XYZ translation commands separately from PQR rotation commands.
6.0 years ago@GabetheDoge - I did some tinkering with the mapping. If I remember correctly, I used the sticks similar to an RC airplane controller with the analog sticks, except for throttle which I mapped increase/decrease throttle to the shoulder buttons on the controller.
The big problem I had was managing the camera angle. If/when SR2 gets a chase camera mode or a cockpit view, it will be much easier to fly with a controller.
6.0 years agoOh, one other thing I've noticed in my experience in the world... Animal metaphors for people generally don't translate well across cultures.
+2 6.0 years agoI really have no idea what you mean when you say you are a monkey.
@AnotherFireFox - you know I love you so I hope you don't mind some unsolicited English advice... When you say "Make a short video..." it reads like a command to me, the reader.
If the subject of the sentence is Andrew, you should include his name. Also, it may be considered rude to write this request as a command. Please consider softening the tone to be a request: "@AndrewGarrison, would you please make a short video about using the RocketEngine script to make a new engine from scratch?"
I hope you don't mind the suggestion.
+2 6.0 years agoAre you asking Andrew to make a short video of making an engine?
+1 6.0 years agoAre you asking the community?
Your picture looks more like a dog than a monkey. ;)
Are you a code monkey?
This posting confuses me.
6.0 years agoIt's been a long time since tried that.
6.0 years agoI've used PS4 and Steam controllers for flying spaceplanes.
My recollection is that the PS4 was best. The Steam controller touch pads were unacceptable for control, if I remember correctly.
6.0 years agoGravatar I think.
+1 6.0 years agoIt appears this mod needs to be updated for the new version. (I'm using 0.7.2.0 beta right now.)
+2 6.1 years agoDoes SP have a "flat Earth" map? Keeps the math easier if you aren't doing international flights.
Clearly SR2 had a curved planet.
+2 6.1 years ago@PurpleSeba888 - looks like KSP 1.2 Loud & Clear introduced the comms networks as a stock feature in Oct 2016: https://steamcommunity.com/games/220200/announcements/detail/992307425716418792
The mods before that were RemoteTech and AntennaRange (maybe others).
6.1 years ago@PurpleSeba888 - let modders do it first. Eventually take the best parts and make it stock. I'm fairly sure KSP had comms mods before comms were a stock thing (approximately 2014?)
+1 6.1 years agoJundroo is a small team. I'd rather they open a mod API and let enthusiasts tackle the simulation of various domains that are auxiliary to the rocketry itself.
6.1 years agosomething like a Starfury?
6.1 years agoNumeric input fields for pro/retrograde, radial in/out, and normal up/down would also help. Maybe with clickable +/- increment buttons.
+2 6.1 years agoThis suggestion reminds me I was going to try using git on a gamedata folder.
6.1 years ago@AtlantikWall45 - use a low-pass filter.
6.1 years agoX-15 had skids for main landing gear.
6.1 years agoDream Chaser has a skid for the nosegear.
NG sells motors in all sizes in their catalog.
6.1 years ago@AndrewGarrison - very similar.
For me, this bug is the most rage-quit-enducing.
6.1 years agoI'm still having some trouble with the staging changing in the editor when I change something on the rocket.
+1 6.1 years agoOr....
I think it's something that a lot of players want, and you're right that it will help make the game more engaging.
But I think there's a lot of other features and fixes to do first.
I think KSP was out for three years before it got EVA.
+1 6.1 years agoBy the way, it's been suggested previously.
6.1 years agoCould there also be a tool to select the place in a parking orbit of a planet to escape the planet SoI tangent to the planets' orbit around the sun?
+1 6.1 years agoWhen mod support becomes a thing, I expect there will be some community-developed career modes.
+1 6.1 years ago@Stormfur - I don't always play with Legos, but when I do I build EV3 robots with kids.
6.1 years agoI think induced drag is there, but it's optimistic and works better at low speeds, low accels.
I think SR2 is based on UnityFS, which seems more oriented toward general aviation than fast, heavy spaceplanes.
+1 6.1 years agoSure why not? 🎭
6.2 years ago@LiamW - no, but I have heard of Strigiphilus garylarsoni
6.2 years ago@LiamW - is science not very serious sometimes?
That's a silly hypothesis.
6.2 years ago