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    You can use a fairing or a wing with tinkered heat resistance and paint it the same as the in-game heat shield

    +4 3 days ago
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    @Emin2904 that's what the system inserted in your mind. Whoever wants to see the truth can easily tell that Earth is flat indeed.

    +4 one month ago
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    This has been answered dozens of times in the forum and it's answered in FAQ. 2019, there's no date yet.

    +3 9 days ago
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    You have multiple versions made by @AnotherFireFox in the sandbox section with detailed explanation on how to install it.

    We are currently working in custom planet surfaces since it's procedurally generated, they have default models by now.

    +3 21 days ago
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    Are you going to visit the Ice Wall?

    +3 25 days ago
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    I think it could look good enough for now, the only problem would be the body shown in the map, but I think it's worth having a binary system

    +3 one month ago
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    @AndrewGarrison could you add a color editor (RGB, HSL), without the need of a visual interface, just the numbers. This could make tweaking colors much easier. Also alfa value (with a limit in 10 or so to prevent invisible parts) would be amazing. I don't know if I should be posting this in suggestions since this update is in beta.

    +3 one month ago
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    @AstronautPlanes to be fair (I don't like what squad is doing too) SR2 is in beta and ksp reached final release long time ago, it's to be expected that a early access game has more updates

    +3 one month ago
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    You have to decompile it from the game, once you decompile it's in a file named parts.xml

    +2 12 hours ago
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    @Chancey21 I prefere to squeeze all the SR2 juice I can before

    +2 7 days ago
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    And I'm sure there's a lot of 0 point users that posted something

    +2 9 days ago
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    You can find the latest version here

    +2 21 days ago
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    Interesting

    +2 21 days ago
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    You can configure controllers for this

    +2 one month ago
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    If you're doing this without the planet editor... This is unbelievable, Jundroo should hire you at this point

    +2 one month ago
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    <3
    "The new input controller options are so amazing I don't know how to express my gratitude. I want to hug you so bad @NathanMikeska"*

    +1 yesterday
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    You don't have to overwrite each file, if you uncompress the zip in the Jundroo folder they should go each to it's place

    +1 9 days ago
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    @AnotherFireFox And infinite fuels, I think it was the first part mod

    +1 9 days ago
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    @tars13 Yup, but ingame we cant make 1 chamber with 4 nozzles, so we have to make kind of four 191 attached together

    +1 10 days ago
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    @SasquatchOnNeptune Yup, same as anotherfirefox, I'm in my finals now :(

    +1 11 days ago
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    What I do is create a standalone structure part and usebit as a rule

    +1 12 days ago
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    @RazaTheBest If you suggest some we can add them to the list (this doesn't imply that the mod is going to have them)

    +1 16 days ago
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    @ForeverPie how about Luna 🧐

    +1 16 days ago
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    @Bmcclory we don't have modeling skills so we have to learn them from scratch, your help would be amazing. Now we are working on Real Engines (Subassemblies), a mod that doesn't need modtools and doesn't affect too much to loading times.
    Just with engine deformation and a few parts we're trying to make ingame parts look like a simpler version of real engines.

    I'm trying to find a workaround in order to make real fuels before the modtools are fully developed with xml editing, if you have any hint we can share info in MS teams :)

    +1 17 days ago
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    @AnotherFireFox you can buy penguins for him. Ok

    +1 17 days ago
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    @Bmcclory me too hahahaha with @AnotherFireFox, we can join forces

    +1 23 days ago
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    Actually 4 is kind off. The sandbox that @AnotherFireFox has created is a modified SolarSystem.xml that adds bodies with realistic orbital, mass, size and atmospheric parameters using ingame boy models.
    They're working in a planet generator with customizable body type (star, gas giant, solid...), size, atmosphere, color, ... They didn't tease anything, but if you take a look of the xml data it looks promising. They are building everything from the ground up.

    I'm currently investigating how the game manages planet models in order to add realistic bodies to AnotherFireFox's sandbox and he's improving it even more :D

    About the mods. There's already one mod made, there are already some people trying to figure out how to make them for SR2

    +1 23 days ago
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    What the logo looks like?

    +1 24 days ago
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    @AnotherFireFox merry Christmas

    +1 28 days ago
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    @sumeee I edit XML files for all my crafts, I don't find it annoying, it's just until they add a mod platform.
    If you usually use edited motors the fastedt method I've found is to edit one and save it as a subassembly.

    +1 one month ago
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    @AnotherFireFox I am the kraken hahahaha

    +1 one month ago
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    I realiced there's no sandbox hahahaha

    +1 one month ago
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    @AnotherFireFox that's an argument hahahaha, I'll try the system now, I've found some time :)

    +1 one month ago
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    @AnotherFireFox do you play only in the tablet???????

    +1 one month ago
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    @grizzlitn with 6GB of RAM memory shouldn't be a problem. Hm. I'm sure that the answer that Nathan has posted will work though.

    +1 one month ago
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    @nico412 I don't recommend you to drive long land distances with a plane

    +1 one month ago
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    @oDDDx :) thanks

    +1 one month ago
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    I've found how. After realizing where the UserData folder was thanks to @deusalgor XML post in this update i've found the location data and replicated it in another file :D

    +1 one month ago
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    Thanks for the clone option!!!

    +1 one month ago
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    @SupremeDorian You should be able to open this file, it's a comparison between old and new versions of the parts xml

    an hour ago
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    I'm sure you can get that without mods if you make a motor have 0 speed it says "Floppy". I think thats the same for rotators and himges if you set range 0°

    12 hours ago
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    @swope I think that willcome with career mode

    yesterday
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    @swope Imagine you have your normal body and you add a fairing as thermal protection coating (ablative, ceramic tiles...). You're adding the extra weight of the fairing, and you can tweak the mass of the part in order to simulate the realistic aspect

    yesterday
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    @NathanMikeska hm that's why only jets and wheels have it set to true, I was confused because all parts shared the atribute with it set to false
    Thanks a lot :D

    2 days ago
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    The new input controller options are so amazing I don't know how to express my gratitude. I want to hug you so bad @AndrewGarrison

    2 days ago
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    @Opise227 try seed 1969, is the best I've found yet.
    If you want to join the modding team you should talk with @AnotherFireFox
    Plume is the exhaust fire of an engine

    2 days ago
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    @Opise227 none of the atributes in the xml seems to modify the plume and I can't find the smoke location, I think it's harcode like the launch site. Do you want to help us with Real Engines mod and Real Solar System? We are currently sorking on xml mods until modtools are released and need some help

    2 days ago
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    @Chancey21 if you don't give any nickname I can't talk to you :/

    4 days ago
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    @Chancey21 do you have discord?

    4 days ago
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    @Chancey21 what do you need? I can make you the xml code

    5 days ago