I dont think theres a way to switch craft without using the 'switch to craft' instruction. Using the 'Planet -name- __' function set to display a list of craft IDs also doesnt seem to work for me, im guessing that only command pods and chips that were set as primary from launch count as crafts, so any probes or stages seperated from the main craft after launch dont count as their own crafts.
you can only download mods if you are on PC. If you are on PC then click on the PC / Mac button on a mod page, then drag the file you downloaded into the C:\Users\YOUR NAME ON PC\AppData\LocalLow\Jundroo\SimpleRockets 2\Mods folder. The mod should then show up in game.
@Toinkove this normally wouldnt make sense, but it turns out the game increases fuel flow when the throat becomes wider, so the wide throat engine has a ridiculous amount of fuel flowing through it to compensate for the wider throat, it does make sense knowing that.
@Toinkove I just cant see that happening, realistically how much gas would that small combustion chamber on the left create and then how fast would those gasses have to fly out to create so much thrust.
I looked closer and changing the throat size affects the mass flow rate, so the large nozzle engine has a ton of fuel flowing into it to alow the masive throat to work.
@SeeyaTheFurry dont you just hate it when the quads just decide too ǰ̸͎͍͖̥̞̯͓̩͇̼͗͆ͣ̊̿̒͋ͮ͜͠į̴̵̛̜̳͙̜̠̮̥͓̟͚͙͖̺̩͉͍ͣ̎̂̅ͫ̋ͤ͊͐͒ͩ̌́͆̎͝͞͡͝͡k̵ͭg̷̷̡̛̛̙̫̭͙̗̗̫̠̣̹̯͉͊̇̔ͬ͆͌̂ͬ͌́̑́̾́̍͡n̸̵̵̡̡̛̠͕̝̗̣̬̖͉̠̹͉͉̦̗̣̠̈ͯͮ́ͦ͊ͤ̋͂̾̎͒ͯ̎͋̔ͪ͗͝͞e̸̢̧̨̝̼̩͈̘̳̒̎́ͥ̑ͥ̎̆̉ͧ̂̍͑̄̌̎̌̚͜͟͞͞͝j̧̡̛̫̖͕̘̩͚̘̻̥̑ͭ͋̊ͭͮ́̀ͥ̂ͭ̋̿̒ͬͮ̈̀̍̊̊̓̀ͪͭ͘̕͢͟͟͞͞͠͝͠ȩ̶̶̡̙̳̰͖̝͋ͮ͂ͫͪ͒̾ͭ̕g̨̖͖̃̂̎͐͠_̼̦̔ǰ̴̷̷̨̧͕̣̳̠͕̯̰̼̦̪̈́͐͗̇ͩ͋ͣ̌̿͌̇̍͐̾̉̚......
@heitorM you can edit the orbit on computer by editing the support file.
for instance:
in File Explorer go to
C:\Users\YOUR COMPUTER USER NAME\AppData\LocalLow\Jundroo\SimpleRockets 2\UserData\CelestialDatabase\PlanetarySystems
find the XML file of the system you want to edit, then open the file with Word Pad. ill show a bunch of information.
Just find the planet you want to edit. In my case I had to edit the Semi Major Axis of the planet. after you made the change, press save and exit. The file should be changed.
you can overide the strength of the interstage in its hidden properties.
9 months ago@Fyrem0th that number also changes depending on how many crafts are in the SOI of the planet, Making it pretty much useless.
9 months agoI dont think theres a way to switch craft without using the 'switch to craft' instruction. Using the 'Planet -name- __' function set to display a list of craft IDs also doesnt seem to work for me, im guessing that only command pods and chips that were set as primary from launch count as crafts, so any probes or stages seperated from the main craft after launch dont count as their own crafts.
9 months agothe color blend block doesnt like negative values going into it. I dont know what it could be other than that.
+1 10 months agoyou can only download mods if you are on PC. If you are on PC then click on the PC / Mac button on a mod page, then drag the file you downloaded into the C:\Users\YOUR NAME ON PC\AppData\LocalLow\Jundroo\SimpleRockets 2\Mods folder. The mod should then show up in game.
10 months agochaotic neutral
+3 10 months agomy heart goes out to all the people effected by this.
+4 one year ago@Toinkove this normally wouldnt make sense, but it turns out the game increases fuel flow when the throat becomes wider, so the wide throat engine has a ridiculous amount of fuel flowing through it to compensate for the wider throat, it does make sense knowing that.
1.1 years ago@Toinkove I just cant see that happening, realistically how much gas would that small combustion chamber on the left create and then how fast would those gasses have to fly out to create so much thrust.
I looked closer and changing the throat size affects the mass flow rate, so the large nozzle engine has a ton of fuel flowing into it to alow the masive throat to work.
1.1 years agoI saw the video version of this get recomended to me on YouTube lol.
+2 1.1 years agoi think the 1.3 version is still in beta.
1.2 years ago@Zenithspeed probably if you mess with the settings
1.2 years agoyou can also create fuel by changing a fuel cell in the hidden properties tab to make it consume power and make fuel.
1.2 years agowheels alreadly have motors in them, and for propelers just enter the input that controlls the motor's throttle and slap a propeler on it.
1.2 years agoall the models look so good
1.2 years ago@Majakalona tug
+1 1.2 years ago@KirRu oh, good to know.
+1 1.3 years ago@Spitty okay, that makes more sense.
1.3 years agolooks nice. Also does it have 4 engines!?
1.3 years agoyeah The N1 used grid fins on the first stage to control roll
1.3 years agoyou can use the cellular noise with the distance divide mode. With some fractal domain warps the noise can look good.
+1 1.3 years ago@Majakalona yeah, they import custom images into the game files
+1 1.3 years agolike a flag in KSP
+4 1.3 years agothe 'off topic' tag does not excuse using the forums for advertisements.
+1 1.3 years agoyou can do:
(Wait until fuel [stage] = 0)
(activate stage)
that should be enough
1.3 years agoIve seen forum posts that were just advertising stuff.
+4 1.3 years ago@Toinkove I had that too, validating the game's files deleted all the planets that i downloaded from the website.
1.3 years agohaving actual clouds instead of the flat cubemap texture we currently have would be great.
1.3 years agoi wonder if some mods will be incorporated into the base game. Like some of the stock crafts.
1.3 years ago@Spitty it maybe was an eclipse.... but juno could have collapsed and formed a black hole
1.4 years agoThat second to last pic reminded me of spaghetti for some unknown reason.
1.4 years ago🤔
1.4 years agoSo I heard ya liked gas giants....
1.4 years agoVersion 1.3? Next month!?
+8 1.4 years agoI have space engine and it was fun for a bit but it got boring after playing for a while.
+1 1.4 years agoI love how Cerratrune looks!
+1 1.4 years agonice sketch
1.4 years ago@Hyperant Yeah i thought so too, still wanted to make sure though.
1.4 years ago@HorizonsTechnologies I was never in Kansas, but I sure am not in Kansas right now lol.
1.5 years ago@Hyperant alright then.
1.5 years ago@Hyperant like what? the stars orbiting each other? I have a barycenter planet that the stars orbit around.
1.5 years ago@SeeyaTheFurry dont you just hate it when the quads just decide too ǰ̸͎͍͖̥̞̯͓̩͇̼͗͆ͣ̊̿̒͋ͮ͜͠į̴̵̛̜̳͙̜̠̮̥͓̟͚͙͖̺̩͉͍ͣ̎̂̅ͫ̋ͤ͊͐͒ͩ̌́͆̎͝͞͡͝͡k̵ͭg̷̷̡̛̛̙̫̭͙̗̗̫̠̣̹̯͉͊̇̔ͬ͆͌̂ͬ͌́̑́̾́̍͡n̸̵̵̡̡̛̠͕̝̗̣̬̖͉̠̹͉͉̦̗̣̠̈ͯͮ́ͦ͊ͤ̋͂̾̎͒ͯ̎͋̔ͪ͗͝͞e̸̢̧̨̝̼̩͈̘̳̒̎́ͥ̑ͥ̎̆̉ͧ̂̍͑̄̌̎̌̚͜͟͞͞͝j̧̡̛̫̖͕̘̩͚̘̻̥̑ͭ͋̊ͭͮ́̀ͥ̂ͭ̋̿̒ͬͮ̈̀̍̊̊̓̀ͪͭ͘̕͢͟͟͞͞͠͝͠ȩ̶̶̡̙̳̰͖̝͋ͮ͂ͫͪ͒̾ͭ̕g̨̖͖̃̂̎͐͠_̼̦̔ǰ̴̷̷̨̧͕̣̳̠͕̯̰̼̦̪̈́͐͗̇ͩ͋ͣ̌̿͌̇̍͐̾̉̚......
+3 1.5 years ago@SeeyaTheFurry thanks.
+2 1.5 years agoThats neat, never thought of making their orbits exactly alike but just 180 degrees apart.
1.5 years ago@heitorM lol is it even an orbit at that point?
1.5 years ago@heitorM thats a real life light year. I wonder what that would be in juno scales.
1.5 years ago@heitorM the semi major axis for a light year is... Uhh...... 9.460,000,000,000,000 meters. 9.46 trillion kilometers.
1.5 years ago@heitorM edit the system file, I have the instructions on the forum post.
1.5 years ago@Hyperant yep
1.5 years ago@heitorM you can edit the orbit on computer by editing the support file.
for instance:
in File Explorer go to
C:\Users\YOUR COMPUTER USER NAME\AppData\LocalLow\Jundroo\SimpleRockets 2\UserData\CelestialDatabase\PlanetarySystems
find the XML file of the system you want to edit, then open the file with Word Pad. ill show a bunch of information.
Just find the planet you want to edit. In my case I had to edit the Semi Major Axis of the planet. after you made the change, press save and exit. The file should be changed.
+1 1.5 years ago