@pedro16797 it says in game there is a new update available. But on the App Store there is none. Is this update the one it is talking about or is there a bug fix or something that is not showing up.
@CASXA this is very bad. Hopefully everything will be alright. Otherwise we might be using the SN10. The biggest concern is damage to the high bay leading to a collapse. Or at least for me. That could set us back to 2026 for sure.
@iSpace So in my endeavor to make a reusable rocket I encountered a problem. Using full flow staged combustion provides a lot of benefits but it has one big problem for reusable rockets, it takes forever to shut down. So I end up going back down. How does one shut down the engine and avoid this? It destroys the rocket every time. And I know you use full flow. But you might not know the answer because your first stage hovers for a bit. But if you have any idea could you help me?
The moon is way to start. You want to make a burn node that the prograde is facing relative to the moon. Cylero is a bit harder. You need about 12,000 m/s of delta V to get there you burn when it is a 45 degree position between your craft and it with the sun directly behind you. Tydos is a little bit harder due to it requiring a lot more delta V. (Over 20,000 from my experience) you do the same thing but you will want to give yourself a lot of room to spare. It has a SOI window of around 1.5 m/s. So I typically plan my burn just short and that will account for the over correction of the auto burn. If you do it too short then just use rcs very generously. Now Urados is the same thing but requires so much delta V that you would need a huge rocket to get there in one launch. No chance of getting back probably. For this and Tydos you don’t need a lander because they don’t have surfaces and you will explode at sea level. But the reentry looks awesome!
@Arstotzka @spenzeroInternational this happens when the game state gets deleted. It is possible to fix it if you can XML edit. But you can also copy all of the files including the editor crafts and saved crafts, programs, inflight crafts, and literally every file.
@Chtite451SR2 @Ender_Slayer I think that I might just make my own module instead of trying that one. I have tried over and over and it hasn’t worked yet.
@Indianspaceprogram it isn’t built to be free. They don’t really have a plan for a free version that I know of. And what would you do in the free version? Always travel to the moon and back? They probably would exclude the whole gizmos section except for command modules. It just wouldn’t be the same and would probably just give them a lot of bad ratings.
@MSCSpaceworks going to start with a new Shepard like rocket that is sun orbital. Like always it will be fully automated so it will probably take a while. But I will be back tomorrow for the IAAR when hopefully we are finished with the rockets.
@Herdingcats are you on mobile?
+1 4.5 years agoMerry Christmas astronauts and you too iSpace.
+1 4.5 years ago@pedro16797 it says in game there is a new update available. But on the App Store there is none. Is this update the one it is talking about or is there a bug fix or something that is not showing up.
+1 4.5 years ago@Vedhaspace I had the same problem. You have to first post it to an image hosting site like Imgur and then get its link.
+1 4.5 years agoThanks @iSpace for your help on the landing program.
+1 4.5 years agoAre you going to do another one?
+1 4.5 years ago@iSpace so excited for today! How are things looking! TRNMAP_1 satellite model 2 is getting ready to come online a few hours after orbit.
+1 4.5 years ago@iSpace that is going to be quick work. Especially for a reusable rocket.
+1 4.5 years agoClick on it in map and press the square button
+1 4.5 years ago@Arstotzka yes but that is obvious
+1 4.5 years ago@CASXA this is very bad. Hopefully everything will be alright. Otherwise we might be using the SN10. The biggest concern is damage to the high bay leading to a collapse. Or at least for me. That could set us back to 2026 for sure.
+1 4.6 years ago@iSpace So in my endeavor to make a reusable rocket I encountered a problem. Using full flow staged combustion provides a lot of benefits but it has one big problem for reusable rockets, it takes forever to shut down. So I end up going back down. How does one shut down the engine and avoid this? It destroys the rocket every time. And I know you use full flow. But you might not know the answer because your first stage hovers for a bit. But if you have any idea could you help me?
+1 4.6 years ago@Rafaele that is a great craft! You should update it with cockpit and MFD’s. I think it would be worth it.
+1 4.6 years agoHonestly this is my favorite creation yet. But not a single person upvotes it who he’s I felt sucked.
+1 4.6 years agoThis seems like a Matt Lowne work. Maybe the cleaning up space with an SSTO one.
+1 4.6 years agoWelcome!
+1 4.6 years agoThe moon is way to start. You want to make a burn node that the prograde is facing relative to the moon. Cylero is a bit harder. You need about 12,000 m/s of delta V to get there you burn when it is a 45 degree position between your craft and it with the sun directly behind you. Tydos is a little bit harder due to it requiring a lot more delta V. (Over 20,000 from my experience) you do the same thing but you will want to give yourself a lot of room to spare. It has a SOI window of around 1.5 m/s. So I typically plan my burn just short and that will account for the over correction of the auto burn. If you do it too short then just use rcs very generously. Now Urados is the same thing but requires so much delta V that you would need a huge rocket to get there in one launch. No chance of getting back probably. For this and Tydos you don’t need a lander because they don’t have surfaces and you will explode at sea level. But the reentry looks awesome!
+1 4.6 years ago@KnightOfRen yea; Pedro is runner up
+1 4.6 years agoThat is great!
+1 4.6 years agoYea I just noticed this
+1 4.6 years ago@Arstotzka @spenzeroInternational this happens when the game state gets deleted. It is possible to fix it if you can XML edit. But you can also copy all of the files including the editor crafts and saved crafts, programs, inflight crafts, and literally every file.
+1 4.6 years ago@PointBreak thanks! Reading up on this has been helpful to me! Do you know if it is possible to get this in vizzy?
+1 4.6 years agoYou may want to put it in suggestions. I don’t think it is a bug.
+1 4.6 years ago@JSO18 then maybe put a wait seconds after the set pitch 0. That will give it some time to get to zero.
+1 4.6 years ago@nathanmagnus dude don’t cuss
+1 4.6 years ago@3To1 that is something that would need to be taken up with your phone company. iPhones at least don’t have that great of compatibility with mice.
+1 4.6 years ago@Chtite451SR2 yeah I completely support you. He shouldn’t be doing that.
+1 4.6 years agoLaunch was great! I was very tense while watching the landing. But I never doubted you!
+1 4.6 years ago@MSCSpaceworks but now it is hard to implement with the cockpit and seat as one part
+1 4.6 years ago@CASXA dragon separation successful. Docking at 11/16/20 ~23:00.
+1 4.6 years agoA rover
+1 4.6 years ago@Ender_Slayer @Chtite451SR2 I have docked to the station. I am not releasing it yet because I forgot to paint it.
+1 4.7 years ago@FireBirdAerospace yes. You don’t need TestFlight
+1 4.7 years ago@IAAR hello
+1 4.7 years ago@Chtite451SR2 @Ender_Slayer I think that I might just make my own module instead of trying that one. I have tried over and over and it hasn’t worked yet.
+1 4.7 years agoSuper excited. Will this be able to land its first stage? Has been seeming like it wasn’t sure.
+1 4.7 years ago@iSpace also I love your rockets
+1 4.7 years ago@Indianspaceprogram it isn’t built to be free. They don’t really have a plan for a free version that I know of. And what would you do in the free version? Always travel to the moon and back? They probably would exclude the whole gizmos section except for command modules. It just wouldn’t be the same and would probably just give them a lot of bad ratings.
+1 4.7 years ago@Chtite451SR2 I wish I could use my school one. But they would block the verification with a firewall
+1 4.7 years ago@Insanity thank you
+1 4.7 years ago@MSCSpaceworks going to start with a new Shepard like rocket that is sun orbital. Like always it will be fully automated so it will probably take a while. But I will be back tomorrow for the IAAR when hopefully we are finished with the rockets.
+1 4.7 years ago@MSCSpaceworks it okay I understand
+1 4.7 years ago@MSCSpaceworks no I wanted you guys to paint it and change it as you thought necessary. I also wanted you guys to come up with names
+1 4.7 years ago@BrandtSpaceINC how?
+1 4.7 years ago@MSCSpaceworks nice rocket. Sorry didn’t realise that you had exams. Really nice logos though!
+1 4.7 years agoThanks@Chtite451SR2
+1 4.7 years ago@Chtite451SR2 40000 kg
+1 4.7 years ago@Chtite451SR2 okay. Remember your pre release does not have to be automatic. Mine isn’t yet either.
+1 4.7 years ago@MSCSpaceworks yeah I was wondering if someone could do that
+1 4.7 years ago@MSCSpaceworks hey you might want to check out my IAAR post
+1 4.7 years ago