@iSpace thanks! I am having problems because I am using a real formula. It only calculates the burn altitude and time from if you could instantly go full power. So I had to add in a calculator that knows when to start powering up. The problem with it is that it increases with height and doesn’t go by proportions or any equation that I can figure out.
The moon is way to start. You want to make a burn node that the prograde is facing relative to the moon. Cylero is a bit harder. You need about 12,000 m/s of delta V to get there you burn when it is a 45 degree position between your craft and it with the sun directly behind you. Tydos is a little bit harder due to it requiring a lot more delta V. (Over 20,000 from my experience) you do the same thing but you will want to give yourself a lot of room to spare. It has a SOI window of around 1.5 m/s. So I typically plan my burn just short and that will account for the over correction of the auto burn. If you do it too short then just use rcs very generously. Now Urados is the same thing but requires so much delta V that you would need a huge rocket to get there in one launch. No chance of getting back probably. For this and Tydos you don’t need a lander because they don’t have surfaces and you will explode at sea level. But the reentry looks awesome!
@Arstotzka @spenzeroInternational this happens when the game state gets deleted. It is possible to fix it if you can XML edit. But you can also copy all of the files including the editor crafts and saved crafts, programs, inflight crafts, and literally every file.
@Chtite451SR2 eh, it doesn’t matter. The owner of those crafts will probably realize that there wasn’t any name stealing on purpose. Plus, you said it yourself that there isn’t a single name not taken if you look deep enough into the website.
@JSO18 that is your problem. It is trying to go 0 pitch and retrograde pitch at the same time. Try to exclude the retrograde outside of the while loop. Or you could do a
<while>
if pitch >0
lock heading retrograde
then
set pitch to 0
I don’t think that there is any other than burning fuel at 0 pitch like you are doing in the opposite direction. Maybe get more rcs or more powerful rcs or maybe a big gyro
@iSpace thanks! I am having problems because I am using a real formula. It only calculates the burn altitude and time from if you could instantly go full power. So I had to add in a calculator that knows when to start powering up. The problem with it is that it increases with height and doesn’t go by proportions or any equation that I can figure out.
4.6 years agoThis seems like a Matt Lowne work. Maybe the cleaning up space with an SSTO one.
+1 4.6 years ago@TEC yours will probably be better than mine. You build much better quality of rockets.
4.6 years agoHey same! I posted on this earlier today in the forums.
4.6 years agoMe and math are not cooperating very well. This could take longer than expected.
4.6 years ago@HSH imagine trying to land a booster with nuclear engines
4.6 years ago@HSH not nuclear. That takes forever
4.6 years agoUnfortunately he has been banned
4.6 years agoWelcome!
+1 4.6 years ago@DASX ok
4.6 years ago@DASX it would be helpful if I was given a design.
4.6 years agoYou can just target the planet and lock heading on target.
4.6 years agoThe moon is way to start. You want to make a burn node that the prograde is facing relative to the moon. Cylero is a bit harder. You need about 12,000 m/s of delta V to get there you burn when it is a 45 degree position between your craft and it with the sun directly behind you. Tydos is a little bit harder due to it requiring a lot more delta V. (Over 20,000 from my experience) you do the same thing but you will want to give yourself a lot of room to spare. It has a SOI window of around 1.5 m/s. So I typically plan my burn just short and that will account for the over correction of the auto burn. If you do it too short then just use rcs very generously. Now Urados is the same thing but requires so much delta V that you would need a huge rocket to get there in one launch. No chance of getting back probably. For this and Tydos you don’t need a lander because they don’t have surfaces and you will explode at sea level. But the reentry looks awesome!
+1 4.6 years agoI used to know him
4.6 years ago@DASX sure
4.6 years agoSpect the command pod and go into settings and select edit activation groups.
+2 4.6 years agoI could make custom capsules with interiors. The inside can be changed but I make it standard with 2 seats and multiple MFD panels.
4.6 years ago@KnightOfRen yea; Pedro is runner up
+1 4.6 years agoThat is great!
+1 4.6 years agoYea I just noticed this
+1 4.6 years agoThis is a problem that so many people have been complaining about. It is slowly getting better.
4.6 years ago@Arstotzka @spenzeroInternational this happens when the game state gets deleted. It is possible to fix it if you can XML edit. But you can also copy all of the files including the editor crafts and saved crafts, programs, inflight crafts, and literally every file.
+1 4.6 years ago@Chtite451SR2 eh, it doesn’t matter. The owner of those crafts will probably realize that there wasn’t any name stealing on purpose. Plus, you said it yourself that there isn’t a single name not taken if you look deep enough into the website.
4.6 years ago@JSO18 thanks for trying to help!
4.6 years ago@JSO18 the zero burn time is 11605. That is exactly the craft mass. I am using the real formula.
4.6 years ago@JSO18 I will in a bit. The problem is the burn time. It is zeroed on the craft mass
4.6 years ago@MercuryCorporation2 ummm
4.6 years agoCool!
4.6 years ago@PointBreak I just don’t know how to get variable like pi and base logarithm’s that are infinitely long and never repeating. I guess I could round.
4.6 years ago@theUSSR I did now
4.6 years ago@PointBreak thanks! Reading up on this has been helpful to me! Do you know if it is possible to get this in vizzy?
+1 4.6 years agoI am only a couple months into geometry. I don’t need a very complicated answer I just need something to write down.
4.6 years ago@JAMESCorp it is a rocket game
4.6 years ago@QarabinaKa thanks
4.6 years agoYou may want to put it in suggestions. I don’t think it is a bug.
+1 4.6 years ago@SCaxaR are you using the url?
4.6 years agoShould be 100
4.6 years ago@JSO18 oh
4.6 years ago@JSO18 What I usually do is lock heading on vector (the PCI coordinates of the launch pad or anything you else want)
4.6 years ago@JSO18 okay
4.6 years ago@JSO18 then maybe put a wait seconds after the set pitch 0. That will give it some time to get to zero.
+1 4.6 years ago@Tweedle_Aerospace I haven’t coded in a while so that isn’t exactly what it would look like.
4.6 years ago@JSO18 that is your problem. It is trying to go 0 pitch and retrograde pitch at the same time. Try to exclude the retrograde outside of the while loop. Or you could do a
<while>
if pitch >0
lock heading retrograde
then
set pitch to 0
<while/>
4.6 years ago@JSO18 wait, so is it a while loop or repeat loop that has retrograde and pitch to 0.
4.6 years ago@JSO18 try making a bug report next time
4.6 years ago@JSO18 that is weird. It sounds like a bug
4.6 years agoI don’t think that there is any other than burning fuel at 0 pitch like you are doing in the opposite direction. Maybe get more rcs or more powerful rcs or maybe a big gyro
4.6 years ago@JSO18 never thought of that thanks
4.6 years ago@JSO18 yea, sucks that fuel tanks aren’t circular but it works! I was having problems doing it that way so I just did this.
4.6 years ago@nathanmagnus dude don’t cuss
+1 4.6 years ago