@iSpace would you like to help me launch a lunar kick stage. I have tested on fairings and it fits and it also meets the weight requirements. I am doing a vizzy program that will automatically do a transfer with the craft.
@NathanMikeska I do understand that Planet Studio isn’t fully supported on mobile in that update. I was just messing around. Couldn’t figure out what that meant.
@Chtite451SR2 yeah still working on it. The problem is my phone is acting really weird and making it hard to make a google account and my computer doesn’t have WiFi. So until one of them gets fixed we are not going anywhere.
@Arstotzka so just a mobile mod menu for SR2? It is possible to turn on mods for mobile. I just haven’t figured it out yet. Mobile has the mod menu and everything. You wouldn’t be able to download crafts either way with mods.
You could do this with a custom PID controller. Possibly. I will make a test program for you. You can control inputs when not using the craft but you can’t lock heading.
@Patelsh24 I think I figured it out. The boost back is starting to early and getting way to much longitude velocity because it isn’t pointed in the correct place. A stronger gyro and more RCs is always the answer. And maybe starting the burn a bit later. If I can get the burn to start after the rocket is facing in the correct position it should work.
@Patelsh24 that still didn’t work. The problem is it starts getting random values. It seems like it was a coincidence that it happened near the change in velocity heading. It might be something in the delta prev
@JSO18 pistons and a rotator for moving and positioning crafts
+1 4.5 years ago@sflanker ok
4.5 years ago@JSO18 I solved this. If you don’t want a complicated program there is a way to do it. Select the nav setting. There is a roll axis in the drop down.
4.5 years ago@sflanker how would I convert my target inclination to a PCI vector
4.5 years ago@iSpace once I have it completed I will post it as unlisted and you can review it
4.5 years ago@iSpace would you like to help me launch a lunar kick stage. I have tested on fairings and it fits and it also meets the weight requirements. I am doing a vizzy program that will automatically do a transfer with the craft.
+1 4.5 years ago@Vedhaspace welcome!
4.5 years agoNo ftl
4.5 years ago@NathanMikeska ok
4.5 years ago@Kulkule doesn’t seem like a good one
4.5 years ago@NathanMikeska I do understand that Planet Studio isn’t fully supported on mobile in that update. I was just messing around. Couldn’t figure out what that meant.
4.5 years ago@NathanMikeska no. Mobile 0.9.509
4.5 years ago@Tweedle_Aerospace centimeter I guess
4.5 years ago0.6
4.5 years ago@NathanMikeska I just replaced Droo.
4.5 years ago@NathanMikeska no. It was stock Juno. No modifications.
4.5 years ago@plane918273645 I was going to have it input coordinates for mine.
4.5 years ago@plane918273645 hey me too! I was going to finish it up after the reusable rocket though.
4.5 years ago@Vedhaspace haven’t posted yet. Waiting for google to be fixed for me.
4.5 years ago@Vedhaspace already have the first rocket ready.
4.5 years ago@Vedhaspace yep!
4.5 years ago@Chtite451SR2 yeah still working on it. The problem is my phone is acting really weird and making it hard to make a google account and my computer doesn’t have WiFi. So until one of them gets fixed we are not going anywhere.
4.5 years ago@iSpace any height limits? Or is 2m the limit?
+1 4.5 years ago@SpaceDex they already have a rocket.
4.5 years agoNew calculations:
4.5 years agoThree 500 kg satellites max
1,600 kg max payload for future private missions (To Tydos surface)
@TestRunner lucky for you you got out of high school. I have barely begun it. Wish it had better classes (like aerospace engineering).
+1 4.5 years ago@CASXA yep
+1 4.5 years ago@DASX is it possible to book one for Cylero?
4.5 years ago@SCaxaR what did you ever do with that engine I made for you?
4.5 years ago@DASX payload capacity to ldo
4.5 years agoWhat is the max capacity?
4.5 years ago@KuiperAerospace no reason why it has to be small.
4.5 years ago@KuiperAerospace I know this. I meant if you could give me a list of everything you need in an app like this.
4.5 years ago@KuiperAerospace I can calculate anything there is an equation for.
4.5 years ago@KuiperAerospace if you could give me a list of things you would like it to calculate (at least at first) I will do it.
4.5 years ago@Arstotzka so just a mobile mod menu for SR2? It is possible to turn on mods for mobile. I just haven’t figured it out yet. Mobile has the mod menu and everything. You wouldn’t be able to download crafts either way with mods.
4.5 years ago@Chtite451SR2 plus this has been reported before I think.
4.5 years ago@Chtite451SR2 yea I believe you. You have the time stamps in the corner so you good.
+1 4.5 years ago@Chtite451SR2 yep. Although not sure what to use to make it usable without an interpreter. Did you ever learn Scratch?
4.5 years agoYou could do this with a custom PID controller. Possibly. I will make a test program for you. You can control inputs when not using the craft but you can’t lock heading.
4.5 years ago@Chtite451SR2 I know JavaScript, Python, and HTML. Only the latest versions though.
4.5 years agoICBM
4.5 years ago@iSpace I see that there is some space on top of it. How big would that area be?
4.5 years ago@Brittishaerospace that is the point of this
4.5 years ago@Brittishaerospace you don’t need simple planes
4.5 years ago@sflanker okay
4.5 years ago@Patelsh24 I think I figured it out. The boost back is starting to early and getting way to much longitude velocity because it isn’t pointed in the correct place. A stronger gyro and more RCs is always the answer. And maybe starting the burn a bit later. If I can get the burn to start after the rocket is facing in the correct position it should work.
4.5 years ago@Kittyhawk909 Are you using vizzy?
4.5 years ago@Patelsh24 that still didn’t work. The problem is it starts getting random values. It seems like it was a coincidence that it happened near the change in velocity heading. It might be something in the delta prev
4.5 years ago