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    @Chancey21 do you have discord?

    6.5 years ago
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    @Chancey21 what do you need? I can make you the xml code

    6.5 years ago
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    There's already alternate universes... each sandbox hahaha

    6.5 years ago
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    @Chancey21 I deleted it as I do with many of my crafts. If I update the craft I delete the older versions in order to make the Craft section cleaner.

    6.5 years ago
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    @Chancey21 I've never played SP :(

    6.5 years ago
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    A motor has acceleration related to it's power, if it has to move a big mass with low power it takes time for the motor to reach max rpm

    6.5 years ago
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    PLS post this here. I would love to see this implemented

    6.5 years ago
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    44 pages + 10 users of people with more than 0 points, thats 1594
    Still impressive

    6.5 years ago
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    You should report this as a bug with screenshots

    6.5 years ago
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    You can scale it down in the tinker panel, it's not possible to add alpha values yet to paints as far as I know

    6.5 years ago
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    @tars13 I think RD-191 is just one of the RD-170 motors alone

    6.5 years ago
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    @eonn44 I'm sure once mod tools are fully implemented we could code where the launch site is

    6.5 years ago
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    @AstronautPlanes me refiero a los mods para SR2 que estamos haciendo

    6.5 years ago
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    @AstronautPlanes despues de varios exámenes finales me apetecía jugar bastante, que el poco tiempo libre que tengo últimamente lo dedico a avanzar con RSS y RE, echaba de menos crear y compartir ideas

    6.5 years ago
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    @eonn44 now launchsite is hardcoded to Droo(0,0), you can't move it or place it in another planet sadly :(

    6.5 years ago
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    @eonn44 you can try to make launchpads and runaways with big parts i guess

    6.5 years ago
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    You can save launch locations (without runaways or buildings sadly)

    6.5 years ago
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    Space elevators, complex shape solar panels, improvements in the land speed record, xml coding for RSS, some research for RE and some bug reports :D

    6.5 years ago
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    @tars13 we already have the RD-170, we can add the 191 for Angara replicas if you want, but choosing the 170 and taking out the other 3 engines would be enough

    6.5 years ago
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    @sumeee well, Infinite Fuel adds no consumption versions of all the engines and rcs and we are about to publish the first version of Real Engines
    There's also a mod that adds dV, twr... and it existed before that data was shown in the game

    6.5 years ago
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    @slie Nice idea

    6.5 years ago
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    @slie I tried to make this a month ago with all the cars in the platform. The game was freaking out hahahaha, some disappeared, some started moving by themselves...

    6.5 years ago
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    Hmm, I'm interested

    6.5 years ago
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    We need you in our modding hut. We need help with Real Engines Subassblies. Theain thing now is creating the complex subassemblies for multi-part engines. Would you like to join?

    6.5 years ago
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    It would be nice no have a bug report. Try to report it when it happens in order to include a screenshot, they look at all the reports

    6.5 years ago
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    @andrewkrause about the pollywell fusion reactor, I don't know if it fits this mod, but I'll add it into my to-do list for another RealismOverhaul mod I have in mind (Concept Engines mod, with solar sails, alcubierre warp drives, EM drives...)

    6.5 years ago
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    @andrewkrause btw, the right name of the nuclear soviet engine is RD 0410 and it's in the list

    6.5 years ago
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    @andrewkrause We are currently researching if it's possible to add new fuels before mod tools are fully released. Sadly it looks like it's not possible

    6.5 years ago
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    @Starbound here you have a clickable link

    6.5 years ago
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    @legohelobilly You go to that place/orbit and save location (I think it was f10 but I'm not sure since I remapped my keys, go to settings and you'll find it)

    6.5 years ago
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    You have to save location (you have to get there first) and then you have te choose location menu in the main screen (lower left) amd while controling a craft in the options menu

    6.5 years ago
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    @Starbound Nice! I hope you can join the MS teams :)

    6.5 years ago
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    @AnotherFireFox

    6.5 years ago
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    @ForeverPie You're wrong, you can even go to space hahaha. The game has quite good looking mountains, and if you tinker with the xml you can make them as high as you want.

    6.5 years ago
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    BSKDVDLABSIDB <3

    6.5 years ago
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    @tsampoy Nah, just xml editing

    6.5 years ago
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    @RazaTheBest it's in the list :/ We have the F1 and the F1B, and maybe we'll add the F1A

    6.5 years ago
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    @Bmcclory if you want to join forces talk with @AnotherFireFox

    6.5 years ago
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    I don't think it works for rotors and hinges, but wheels and electric motors yup

    6.5 years ago
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    There's already a brake in the game :/

    6.5 years ago
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    I'm working on a RS24 Yar that puts nano-satellites in orbit instead of nuclear warheads in ballistic trajectory. I don't think you can do any complex automatic guidance, just point to targets directly

    6.5 years ago
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    Yes, you have to use fuel adapters but sometimes that doesn't work

    6.5 years ago
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    Just use pistons, hinges... You can't use SP parts since this is a different game, but you can make them yourself

    6.5 years ago
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    There's a way, I can share here an example craft later

    6.5 years ago
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    Yes

    6.5 years ago
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    It works, but in xml each control unit has different stagin and ag data, so if you want to keep useful staging and/or ag you have to set primary each control unit, config them and then select the one that you want to be primary for launch.
    In the BFR project I had 4 different AG and stage configurations (the ship, the booster, the 2nd stage and the Roadster).

    6.5 years ago
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    The shadows load inside of a sphere around you that I think can be tweaked in settings

    6.5 years ago
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    You can't post it as a bug or even a suggestion, this is not an announcement :/

    6.5 years ago
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    @Exospaceman nah, thank you for doing it, I want to have them all :D

    6.5 years ago
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    @Caveman999 wtf

    6.5 years ago