0 downloads Unlisted

This is not an issue of the game, rather something I have to deal with during mod creation. Before I import the modpackage into a fresh unity project, everything works as expected. As soon as I import it however, something strange happens with the input manager. If you check under Project Settings -> Input Manager before and after importing the package, you'll see that the input manager has been disabled as a result. Trying to reenable it under Player -> Configuration -> Active Input Handling will restart the Unity editor, but the setting remains unchanged. Mod export is unaffected by this, but it's been an obstacle for me as I'm no longer able to use things such as input dependent camera controllers in the viewport to debug my shaders.

GENERAL INFO

  • Created On: Windows
  • Game Version: 1.3.205.0
  • Planetary System: Juno System
  • Planets: 22
  • Game Time: 7.0 days

CRAFTS

Name Location Part Count Mass Altitude Velocity
SimpleRetro Droo 43 10,869kg 85 km 3.43 km/s
Phoebe I Luna 85 6,481kg 503 km 391.0 m/s
Wasp 3.1 Droo 150 16,553kg Ground 0.0 m/s

Upvotes Disabled

This post is unlisted and upvoting is disabled.