Auto Credit Based on PlanesofJundroo's Simple Rocket Fail

Could someone give me tips on how to make a rocket launch a craft into Cylero orbit?


  • Predecessor: Simple Rocket Fail
  • Successors 1 sandbox(s)
  • Created On: Windows
  • Game Version:
  • Planetary System: SolarSystem
  • Planets: 6
  • Game Time: 339.0 days


Name Location Part Count Mass Altitude Velocity
Daceni-Cylero Sargami Rocket Sun 3 0kg 15,731.1 Mm 16.26 km/s
Craft-6 Sun 16 0kg 14,599.2 Mm 18.75 km/s
Relly V Droo 9 0kg Ground 0.0 m/s
Selene-Relly CubeSattelite 1 Luna 11 0kg 370 km 552.0 m/s
SpaceX Dragon 1 Droo 3 0kg Ground 0.0 m/s
Tishouo Rover v1 Luna 36 0kg Ground 0.0 m/s
Relly Lander Falcon v1 Luna 24 0kg Ground 0.0 m/s
Relly VI Landing Site Luna 24 0kg Ground 0.0 m/s
Relly VI Droo 3 0kg Ground 0.0 m/s
Solar Sattelite I Sun 4 0kg 14,508.4 Mm 19.16 km/s
Relly Rover 1 to pave wy for Discovery Rover Luna 15 0kg Ground 0.0 m/s
Dragon 1 mission 1 Droo 22 0kg 427 km 3.03 km/s
New Droo 4 0kg 794 km 2.59 km/s
Relly VII Luna Descent Capsule Droo 16 0kg Ground 0.0 m/s
Craft-40 Droo 2 0kg Ground 0.0 m/s
Relly IX Luna 3 1,042kg Ground 0.0 m/s
Craft-46 Luna 3 1,216kg Ground 0.0 m/s
Hepha II Sun 3 0kg 16,297.9 Mm 18.93 km/s
Craft-53 Sun 4 0kg 19,951.3 Mm 14.77 km/s
Cargan Heavy v2 w Relly CSM Sun 9 1,787kg 22,918.8 Mm 15.17 km/s


  • Log in to leave a comment
  • Profile image
    315 Pejayous

    @McDuetchVan yea i guess

    one year ago
  • Profile image
    1,843 McDuetchVan

    @Pejayous actually a proper alignment with cylero would have droo 45 degrees behind cylero. Being on the opposite side of it would be very inefficient, as cylero would rotate away before you could reach it.

    one year ago
  • Profile image
    315 Pejayous

    I got you fam. First, make things easy. Cylero is in an eliptic orbit, and so you want to be on the opposite side of the closest point of cylero and droo’s orbits. Next, you want to make sure you launch when your craft is facing parallel to the direction of droo’s orbit. Then you come to the rocket. To achieve a hyperbolic orbit, you want to have a solid first stage that takes you out of the atmosphere, and then a liquid (I suggest methalox) stage that will bring you to escape velocity and into an eliptic orbit around the sun that intersects with cylero’s. Next stage is another liquid stage that will slow the craft down once you find an encounter. Next stage is the final stage, Which can be anything, but I suggest a heat shield stage/module along with your lander and parachutes. The ratio of the stages should be about 2:3:1:0.5. Good luck

    +1 1.1 years ago

1 Upvote

Log in in to upvote this post.