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Auto Credit Based on PlanesofJundroo's Simple Rocket Fail

Could someone give me tips on how to make a rocket launch a craft into Cylero orbit?

GENERAL INFO

  • Predecessor: Simple Rocket Fail
  • Successors 1 sandbox(s)
  • Created On: Windows
  • Game Version: 0.7.0.3
  • Solar System: SolarSystem
  • Planets: 6
  • Game Time: 339.0 days

CRAFTS

Name Location Part Count Mass Altitude Velocity
Daceni-Cylero Sargami Rocket Sun 3 0kg 15,731.1Mm 16km/s
Craft-6 Sun 16 0kg 14,599.2Mm 19km/s
Relly V Droo 9 0kg Ground 0m/s
Selene-Relly CubeSattelite 1 Luna 11 0kg 370km 552m/s
SpaceX Dragon 1 Droo 3 0kg Ground 0m/s
Tishouo Rover v1 Luna 36 0kg Ground 0m/s
Relly Lander Falcon v1 Luna 24 0kg Ground 0m/s
Relly VI Landing Site Luna 24 0kg Ground 0m/s
Relly VI Droo 3 0kg Ground 0m/s
Solar Sattelite I Sun 4 0kg 14,508.4Mm 19km/s
Relly Rover 1 to pave wy for Discovery Rover Luna 15 0kg Ground 0m/s
Dragon 1 mission 1 Droo 22 0kg 427km 3,030m/s
New Droo 4 0kg 794km 2,593m/s
Relly VII Luna Descent Capsule Droo 16 0kg Ground 0m/s
Craft-40 Droo 2 0kg Ground 0m/s
Relly IX Luna 3 1,042kg Ground 0m/s
Craft-46 Luna 3 1,216kg Ground 0m/s
Hepha II Sun 3 0kg 16,297.9Mm 19km/s
Craft-53 Sun 4 0kg 19,951.4Mm 15km/s
Cargan Heavy v2 w Relly CSM Sun 9 1,787kg 22,918.8Mm 15km/s

3 Comments

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    300 Pejayous

    @McDuetchVan yea i guess

    2 months ago
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    @Pejayous actually a proper alignment with cylero would have droo 45 degrees behind cylero. Being on the opposite side of it would be very inefficient, as cylero would rotate away before you could reach it.

    2 months ago
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    300 Pejayous

    I got you fam. First, make things easy. Cylero is in an eliptic orbit, and so you want to be on the opposite side of the closest point of cylero and droo’s orbits. Next, you want to make sure you launch when your craft is facing parallel to the direction of droo’s orbit. Then you come to the rocket. To achieve a hyperbolic orbit, you want to have a solid first stage that takes you out of the atmosphere, and then a liquid (I suggest methalox) stage that will bring you to escape velocity and into an eliptic orbit around the sun that intersects with cylero’s. Next stage is another liquid stage that will slow the craft down once you find an encounter. Next stage is the final stage, Which can be anything, but I suggest a heat shield stage/module along with your lander and parachutes. The ratio of the stages should be about 2:3:1:0.5. Good luck

    +1 3 months ago

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