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When trying to land on Tydos satellites (on any and all of them), their respective SOI don't work / dissapear. This means: As seen in the pic, the ship is in Orcus SOI (theoretically should be), however the game doesn't recognize it. The mechanics keeps working as if I was orbiting Tydos in "empty" space, therefore... 1: I pass next to Orcus at nonsensical speeds relative to what should be in their SOI. 2: It's not possible to orbit any them (Tydos satellites); if I burn retrograde inside their SOI, no orbit is forming around them, instead, it draws a collision trajectory towards Tydos every time and regardless whatever I try to do or where. 3: Therefore, it's not possible to land of them; maybe would be possible if forced with incongruous amounts of DeltaV. When using the planned burn tool, strange lines appear from time to time as the burn is calibrated (tens of "future" orbit lines at the same time with nonsensical trajectories). Sorry for the bad explanation. I hope it helps and you can do something about it, please. Thank you for your support. Juno New Origins run on Android.

GENERAL INFO

  • Created On: Android
  • Game Version: 1.3.204.1
  • Planetary System: Juno System
  • Planets: 22
  • Game Time: 8,940.0 days

CRAFTS

Name Location Part Count Mass Altitude Velocity
TT Orbiter T.T. 7 1,071kg 87 km 43.0 m/s
Brigo Sonda Brigo 29 1,054kg Ground 0.0 m/s
Luna Sonda Luna 26 860kg Ground 0.0 m/s
KOS 3S 045m 212t EXP Handrew's Comet 34 8,722kg Ground 0.0 m/s
KOS 3S 049m 421t EXP Niobe 34 12,546kg Ground 0.0 m/s
Space Port Esperanza Droo 705 4.23E+6kg 286 km 3.19 km/s
KOS 3S 064m 570t TRU Niobe 16 9,974kg Ground 0.0 m/s
KOS 3S 066m 577t TRU Sergeaa 28 25,963kg 1,000 km 2.05 km/s
KOS 3S 065m 738t TRU Orcus 113 13,474kg 12,069 km 10.03 km/s

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    Update:

    1. Upon entering Orcus SOI, orbital speed suddenly and immediately changes from about 5500m/s to about 9500m/s (more or less). The only way to land on Tydos moons is to calibrate a collision trajectory from far away, and keep burning retrograde on the approach. Why?, because:

    2. It's not possible to (the game just won't allow to) form a circular orbit around Orcus nor Miros (and neither around Nebra, I believe). If I burn retrograde inside their SOI, the game doesn't recognise the ship as inside it, but as if it was in "free" space around Tydos, thus ending up drawing a straight 90° line towards Tydos (collision trajectory).

    3. This doesn't happen in Urados. I managed to land on Hypatchion and the game's orbital mechanics behaved perfectly normally, as for any other celestial body. That is, I was able to form a circular orbit around the satellite and modify it further to accommodate a landing path. I'm trying to do the same right now in Boreas, and it works perfectly fine too. I believe orbital mechanics around Taurus and Jastrus will behave perfectly well too. These facts confirm that the bug/glitch is only within Tydos SOI.

    Any other information you would need, please don't hesitate to ask.

    Thank you very much for your time and support.

    one month ago

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