Auto Credit Based on Luc3s's Starship V4

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THE STARSHIP

Starship is a two stage fully reusable launch vehicle developed by SpaceX.

RAPID REUSABILITY

Both stages are designed to be caught back at the launch site by the massive launch tower known as "Mechazilla" and by the arms attached to it referred to as "the chopsticks". Both stages are also designed to RAPIDLY reusable, wherein they are caught, stacked, refueled, and launched again, all in less than an hour.

THE MOST POWERFUL ROCKET

Starship is the most powerful rocket in history by almost double.

The first stage known as "super heavy" has a total of 35 raptor engines, giving it a thrust at liftoff of 95 meganewtons, or nearly 10000 metric tons of thrust in one rocket!

MISSION TO MARS

Starship was announced by SpaceX's founder Elon Musk with the mission to develop a rocket powerful enough to send people to Mars, but also to build a colony, then city on the red planet's surface!

THE FUTURE IS UPON US

GENERAL INFO

  • Predecessor: Starship V4
  • Successors 1 craft(s) +7 bonus
  • Created On: Windows
  • Game Version: 1.3.204.1
  • Price: $1,207,984k
  • Number of Parts: 870
  • Dimensions: 146 m x 52 m x 45 m

PERFORMANCE

  • Total Delta V: 2.5km/s
  • Total Thrust: 133.7MN
  • Engines: 61
  • Wet Mass: 1.07E+7kg
  • Dry Mass: 6.61E+6kg

STAGES

Stage Engines Delta V Thrust Burn Mass
1 41 1.2km/s 105.1MN 1.8m 1.07E+7kg
3 9 1.3km/s 28.5MN 2.9m 4.44E+6kg

Comments

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  • Profile image
    3,929 Luc3s

    PHYSICS RANGE MUST BE MORE THAN 8KM! I'll explain how a nominal flight should go here. You launch into the game, hit ag6 before unpausing, then unpause and select either booster catch or ocean landing. Then it launches automatically, goes to stage seperation. It then seperates, the main command pod is the booster so you don't need to switch to it, and the booster then does a boostback burn and a little RCS adjustment after the boostback shutdowns, then it reorients. Then it switches to the ship, and the ship does it's burn to orbit. Then when the ship shuts down its engines, or the booster is below 63000 meters, then it switches to the booster, and the booster then flies down. About 7000 meters above the ground, the booster switches to a tracking cam and switches back to the booster rapidly once, then the camera points at the booster as it gets caught. REMEMBER TO QUICKSAVE AT ABOUT 5000 METERS. Then, the booster switches to the ship, and you can do what you want up there, just don't do any inclination changes. If you then select ag3 at any point, it waits until the time to apoapsis is less than a minute, then it deorbits. Then the ship performs reentry, and does a catch with the ship, and also quicksave when the ship is below 6000 meters. Then the ship should do a flip and landing in the arms of the tower!

    Pinned 2 months ago
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    3,929 Luc3s

    And thank you to @Lacker for upvoting this three minutes after I posted this while I was writing the pinned comments :)

    Pinned 2 months ago
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    3,929 Luc3s

    If it doesn't work, comment what went wrong in detail, and I'll try to fix it. A few notes to the user, it is designed to be able to just hit the launch ag and you don't need to touch anything, as long as you have a decent enough system, although you may need to roll after boostback is complete and before the booster switches to the ship for you to roll so that the third unsymmetric grid fin is pointed away from the tower. And once the booster is below 10km, DO NOT TOUCH MOVE THE CAMERA, it switches to a tracking camera at ground level for you to have an epic view of the booster landing. And roll the ship once it starts reentering so that both sides of flaps are equally pointing in the correct, belly into the wind attitude. QUICKSAVE BEFORE BIG EVENTS

    Pinned 2 months ago
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    3,929 Luc3s

    Phew! This has taken about a year of effort, definitely more than 300 launches in-game, all to bring you the #STARSHIP V4!

    Pinned 2 months ago
  • Profile image
    3,929 Luc3s

    @Bryi I don't know, if you can't access the tinker panel

    one month ago
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    0 Bryi

    Any solution to avoid destroying the tower for those who can't disable heat and physical damage?

    +1 one month ago
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    @Luc3s tower falling and collapses on the booster

    one month ago
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    @Luc3s I wasnt sure how to do that so I put a giant heat shield on the catcher part

    +3 one month ago
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    @Luc3s Wow, that’s really impressive dude. I really hope you can pull that off because if you do - its gonna be a first and an impressive testament to Vizzy coding. Even more impressive is that it is in RSS and block code. Goodluck and take your time.

    +1 one month ago
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    3,929 Luc3s

    @Twkool125lol I’m not working on this craft anymore since when I upload a craft, I consider it finished. But I’m working on a starship that has fully automated everything, docking and orbital refueling, earth to earth, interplanetary, and catching boosters and ships, and that one is GOING to be compatible with RSS.

    one month ago
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    @Luc3s, hello it’s been a while since I commented on your builds. How is it going so far with this version of Starship V4 working on RSS? Any updates? Im very excited to see this work on RSS and I’ll be patiently waiting.

    one month ago
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    @Intereste As Luc3s said, you need to turn off all damage for this to work. You can try to heat shield everything, but it’ll take a while and will mess up the catches by adding more inertia due to the extra mass. If you try to remove Super Heavy’s effects, it will end up kilometers off target and have to hover its way over, as the effect parts also have mass.

    Alternatively, just tinker all the engines to not give off heat. Works most of the time.

    2 months ago
  • Profile image
    3,929 Luc3s

    @Intereste Yeah turn off heat and physical damage

    2 months ago
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    The tower topples over when you launch due to the heat from engines

    2 months ago
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    105 MRYuri

    honestly this is underrated or this game has very small amount of players

    +2 2 months ago
  • Profile image
    3,929 Luc3s

    @MustMusk I prioritized looks on the actual launch tower, so it isn’t realistic in the slightest

    +1 2 months ago
  • Profile image
    6,207 MustMusk

    我想……你得重做发射塔

    2 months ago
  • Profile image
    3,929 Luc3s

    @jason202321439 turn off heat and physical damage if you can

    +3 2 months ago
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    it doesn't work! the tower exploded as soon as star ship took off

    +1 2 months ago
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    @Luc3s Perhaps the physics are getting messed up, as sometimes Mechazilla phases through the ground after the Super Heavy catch. Since the Ship targets the tower, it, in this case, burns until empty. Of course, that could be resolved with the infinite fuel cheat. From what I can tell, the Ship needs at absolute minimum 2% fuel to catch successfully. You can try to use AG1 to try and stop the deorbit burn, but then Ship will reenter backwards as it doesn’t let you pitch it during automatic procedures.

    +1 2 months ago
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    3,929 Luc3s

    @EverblueAerospace then I don’t know. It’s supposed to timewarp until it’s close to apoapsis, it didn’t do that?

    2 months ago
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    @Luc3s I clicked deorbit and it didn't work

    2 months ago
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    3,929 Luc3s

    @EverblueAerospace Do you mean something went wrong? when it automatically switches to the ship after the booster is hopefully successfully caught, hit ag3 on the ship, then it should do everything automatically.

    2 months ago
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    @Luc3s how to catch starship automatically?

    2 months ago
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    3,929 Luc3s

    @Idiotinspace yeah the launch vapor cone is not a problem cause it’s firing for only a few seconds. But if you can access the tinker panel, I think you can tweak the exhaust temperature, maybe that’ll help. But I think it’s kinda pointless to try to heat shield the booster unless you just get rid of the effects parts, they are purely visual and aren’t NEEDED.

    +1 2 months ago
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