Auto Credit Based on Seraku's Discovery Space Shuttle Ver2.1

Link to craft without modular launchpads mod!
(Shuttle Craft by Seraku and LonelySpaceGuy)

STS-9, otherwise known as Spacelab 1...

...launched on November 28th, 1983 and was the first collaborative Shuttle mission between NASA and the ESA, the latter having constructed the Spacelab that would enable microgravity research without the need of an outpost already in orbit. This was also the mission to carry ESA astronaut Ulf Merbold, the first European citizen, into space.

Use Slider 1 and Staging to retract the "beanie" cap

Use Slider 1 and AG7 to retract the crew access arm

Special thanks to ChaoticGraviton for help on exterior paneling!

GENERAL INFO

  • Predecessor: Discovery Space Shuttle Ver2.1
  • Created On: Windows
  • Game Version: 0.9.802.0
  • Price: $271,834k
  • Number of Parts: 2573
  • Dimensions: 213 m x 54 m x 95 m

PERFORMANCE

  • Total Delta V: 57.1km/s
  • Total Thrust: 97.0MN
  • Engines: 26
  • Wet Mass: 2.08E+7kg
  • Dry Mass: 1.49E+7kg

STAGES

Stage Engines Delta V Thrust Burn Mass
3 3 105m/s 5.5MN 6.5m 2.08E+7kg
4 2 1.5km/s 19.7MN 84s 1.58E+6kg
5 0 0m/s 0N 0s 7.2E+5kg
6 2 29.5km/s 661kN 6.0m 70,842kg
7 4 26.1km/s 57.7MN 4s 70,842kg

REQUIRED MODS

  • Modular Launch pads by ComplexRockets Team
    Version 0.3 (9/22/2019 4:46:44 PM)
    View Mod Page

19 Comments

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  • Profile image

    @LockSource "pre-0.9" what exactly 0.9? The gyro value or the game version?

    But thanks for the quick reply. I'll try that spoolupratio trick later on.

    11 months ago
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    7,372 LockSource

    @SCF01STS202Vanguard Yeah if you edit the main gyro xml via “Edit Hidden Properties” in the tinker panel, and then go to the “Gyroscope” tab, you can increase the spoolupRatio. I recommend a value of 10 just to be safe, but yeah but of the orbiter’s maneuvering was dependent on the quick gyros pre-0.9. Hope this solution works!

    11 months ago
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    @LockSource I have a bit of a problem controlling the orbiter, once the SRBs have been sep'd, the Gyro starts acting crazy once it starts to see-saw the orbiter with the External Tank still on, I could barely get into orbit because of the uncontrollable gyro issues.

    I have RSS and REO mods enabled. Is there something I might be missing or doing wrong? Coz I need help.

    11 months ago
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    100 Maho

    Nvm

    1.5 years ago
  • Profile image
    100 Maho

    Mobile version?

    +2 1.5 years ago
  • Profile image

    I can totally download this

    Phone starts smoking*

    2.4 years ago
  • Profile image
    3,497 Dooiereier

    What kinda pc do you have, it runs so smoothly on the GIFs. Mine stutters:(

    2.4 years ago
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    @LockSource i tried that by right clicking as such, but they still didn't turn on and i think your right and ill try it

    2.4 years ago
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    7,372 LockSource

    @brady125478h you might be turning them off and on again on accident, because they're initially turned on via staging but can be toggled using AGs. if anything try and click on the OMS engines themselves and turn them on

    2.4 years ago
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    all of the other stuff is good but the oms doesn't work so i can't deorbit and land

    2.4 years ago
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    nevermind. oms rocket motors won't start, no matter what, currently i can't deorbit

    +1 2.4 years ago
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    @LockSource sorry, i didn't do it right, i fixed it

    2.4 years ago
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    WTF!!!!!!!!!!!!!!!!!!!!!
    AMAZING!!

    2.4 years ago
  • Profile image

    Amazing

    +1 2.4 years ago
  • Profile image
    7,372 LockSource

    @brady125478h How so?

    2.4 years ago
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    wow! such high detail

    2.4 years ago
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    oms rocket motors don't quite work..

    2.4 years ago
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    7,372 LockSource

    @ChaoticGraviton i think so too i can't quite put my finger on it though

    2.4 years ago
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    i did something on this i think

    2.4 years ago

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