another update it's kinda armed with a small bomb
GENERAL INFO
- Predecessor: DELTA 4C chopper [BETA]
- Successors 1 craft(s)
- Created On: Android
- Game Version: 1.3.205.0
- Price: $5,880,867k
- Number of Parts: 168
- Dimensions: 10 m x 53 m x 47 m
PERFORMANCE
- Total Delta V: 27.0km/s
- Total Thrust: 1.8MN
- Engines: 4
- Wet Mass: 45,214kg
- Dry Mass: 41,110kg
STAGES
| Stage | Engines | Delta V | Thrust | Burn | Mass |
|---|---|---|---|---|---|
| 1 | 2 | 27.0km/s | 1.8MN | 80s | 44,878kg |
12 Comments
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1,331 GryphonCorp+1 one month ago
@TranediHQ It may not be as difficult as you think, in any case, even a poorly configured PID is much better than a direct output. (And yes, you probably didn't know, the PID can be changed during the flight so that you can figure out for yourself which Values are better during the test).
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1,331 GryphonCorp+1 one month ago
@TranediHQ Sorry for the long answer. But here are some tips that I can give: In space, install any position controllers in Space on the ship in addition to deflecting the engines (this will help you have control without turning on thrust). For a stable and fast angle setting, change the PID (the site is full of guides on them), in a good way, if you are creating a plane, they should change from space to the atmosphere in automatic mode (Vizzy to help). If you want good control and stability in the atmosphere, then you will need control surfaces on the wings or (even better) fully deflectable wings for aggressive control. For stability of control in the atmosphere, you again need to dynamically change the PID controller depending on the airspeed. By the way, you need to make sure that you have enough force on the control surfaces to control pitch, roll and yaw, otherwise, increase the area and possibly the angle of deflection of the required rudder. To control vertical engines: Install several engines for additional control using the difference in their thrust (everything is like in a quadcopter, for example, the thrust on the front is weakening -> the nose is heading down). Use the PID controller again to control the height, which will allow it to hover at, for example, 50% (here it is better to do it yourself in Viz, the topic is quite complex and long, but I can explain if you want). These are the most basic control systems that I use in my own shuttles, they are not suitable for everyone (for example, vertical engine control is quite exotic for JNO). But the main advice is to use the PID controller, it is the stability of my shuttles. If you need any additional engineering advice (if you don't want to do programming and PID at all), please contact
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1,331 GryphonCorp2 months ago
@TranediHQ I'll be happy to help you. But what kind of stability are we talking about? Maybe you just need to specify "Rocket" on the command chip or configure the PID correctly.
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2,339 TranediHQ2 months ago
@GryphonCorp 8 finally found you.. is it ohk in the future if I ask tips on how to build like you.. how do you craft be so stable even in zero gravity..
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1,331 GryphonCorp+1 2 months ago
ran off to call the cyberpunk developers so they could add this craft to their game
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27.5k Aludra877+1 2 months ago
@TranediHQ
FOR THE LOVE OF SCI FI!! shoots bolter into the sky FOR THE EMPEROR
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9,754 BeaconIndustries+1 2 months ago
@TranediHQ fooled me tought was ornithopter cool heli anyways
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@GryphonCorp you literally answered everything