D.S.F DDS-329 Meteor Heavy Space Destroyer Technical Specifications:

The Droo Space Force's newest generation universal modular space maneuver platform, The hull utilizes carbon nanotube-titanium alloy composite armor fabricated via additive manufacturing, providing enhanced structural integrity with 40% weight reduction. Equipped with a revolutionary Magneto-Inertial Fusion (MIF) engine and high-temperature superconducting coils, achieving 230% increase in reactor energy output while reducing volume by 15%. Equipped with six nuclear fusion main engines and 48 VASIMR plasma thrusters, the destroyer achieves unparalleled maneuverability in both atmospheric and deep-space environments. Primary armaments consist of phased-array directed-energy weapons, modular vertical launch systems (VLS), and a squadron of 12 space fighters. The new model energy network directs 60% of reactor output to weapon systems, enhancing directed-energy weapon combat effectiveness by 3.2 times. Modular design enables multi-vessel strategic strike group configurations, cementing Droo's deep-space sovereignty and strategic deterrence dominance.

The above content is purely fictitious.

Weapon Systems:

  • 10 dual-mounted pulse laser turrets
  • 12 electromagnetic rapid-fire turrets
  • 22 intelligent point-defense cannons
  • 1 axial hyper-focus laser main cannon
  • 18 missile bays (supporting three types of missile modules with 32 interfaces total) and 48 external hardpoints (two specifications), enabling maximum missile payload of 424 units
  • Hangar capacity for 12 space fighters

Control methods:

  • Primary control via Throttle, Pitch, Roll, and Yaw. VTOL can be achieved by switching the RCS translation mode.
  • Slider1(0 to 1):Upper turrets pitch
  • Slider1(0 to -1):Lower turrets pitch
  • Slider2:Upper/lower turrets rotation
  • Slider3(0 to 1):Port (left) turrets pitch
  • Slider3(0 to -1):Starboard (right) turrets pitch
  • Slider4:Port/starboard turrets rotation
  • AG1:Bow upper turrets fire
  • AG2:Bow lower turrets fire
  • AG3:Stern upper turrets fire
  • AG4:Stern lower turrets fire
  • AG5:Port turrets fire
  • AG6:Starboard turrets fire
  • AG7:Axial heavy cannon fire (5s duration)
  • AG8:Engine
  • AG9:Auto flight (100m-10km altitude)
  • AG10:Height hold / landing (AG9 required)
  • AG11:CATOBAR system (2km+ altitude)
  • AG12:Internal hangar hatch (controlled by AG11)
  • AG13:Exterior hangar hatch (controlled by AG11)
  • AG14:Boarding hatch
  • AG15:Missile launch (1km+ altitude, requires target lock)
  • AG16:Stern missile hatch (controlled by AG15 based on stage selection)
  • AG17:Upper missile hatch (controlled by AG15 based on stage selection)
  • AG18:Lower missile hatch (controlled by AG15 based on stage selection)
  • AG19:Both sides missile hatch (controlled by AG15 based on stage selection)
  • AG20:RCS
  • When the height is less than 100m, the landing gear is automatically opened.
  • AG9 is the auto flight main switch (effective altitude 100m-10km), AG10 is the mode selection: turn on AG10 to perform altitude hold, and turn off to enter the landing assist mode. AG10 only functions when AG9 is active. Disabling AG9 terminates all auto-control. The landing assist program can only guarantee the safety of the vertical speed and flight attitude of the spacecraft when landing. The horizontal speed and forward direction of the spacecraft still need to be manually controlled.Disabling AG10 below 100m altitude will forcibly activate the landing procedure, which may lead to a crash!
  • Turn on the AG11 to execute the catapult fighter program, after the catapult of the fighter is completed, the catapult/recovery device continues to unfold to wait for the fighter to dock(When docking, the forward direction of the fighter needs to be parallel to the forward direction of the mothership), and the AG11 is closed after the fighter is docked to complete the fighter recovery.
  • Before launching a missile with the AG15, the target must be locked manually. When the AG15 is activated, the missile will auto select the launch compartment according to the current stage. Missiles can also be launched manually using stages. Before launching a missile manually, the hatch of the corresponding stage must be opened. Launching directly without opening the hatch will cause the missile to explode in the cabin!
    stage2-5:AG19
    stage6-9:AG17
    stage10-13:AG18
    stage14-15:AG16
  • Astronauts can be moved around in the spacecraft by crew compartments (insulated textured cabin).

Space fighter control methods:

  • Use Throttle, Pitch, Roll and Yaw to control the plane.
  • Slider1:Variable tail control
  • AG1:Auto flight (pitch and roll 100m-20km)
  • AG2:Rocket engine
  • AG3:FOX1
  • AG4:FOX2
  • AG5:FOX3
  • AG6:FOX4
  • AG7:FOX5
  • AG8:FOX6
  • AG9:Landing gear (auto control)
  • AG10:Wings fold (auto control, for carrier based)

Because the craft is too large, the missile is only equipped with the simplest guidance program, and do not expect it to hit the target.

When running this craft on your device, the waiting time of the Vizzy program may be different than expected.

Not designed to run on mobile devices.

Lite version:

3705p No fighter
2192p No fighter, remove built-in missile bay
1264p No fighter and missile, mobile friendly

Welcome to play and have fun.

GENERAL INFO

  • Created On: Windows
  • Game Version: 1.3.204.1
  • Price: $2,906,790k
  • Number of Parts: 4920
  • Dimensions: 58 m x 80 m x 314 m

PERFORMANCE

  • Total Delta V: 237.6km/s
  • Total Thrust: 388.6MN
  • Engines: 598
  • Wet Mass: 2.05E+7kg
  • Dry Mass: 1.06E+7kg

STAGES

Stage Engines Delta V Thrust Burn Mass
1 6 237.6km/s 367.5MN 3.29hours 2.05E+7kg
2 0 0m/s 0N 0s 2.05E+7kg
3 0 0m/s 0N 0s 2.04E+7kg
4 0 0m/s 0N 0s 2.03E+7kg
5 0 0m/s 0N 0s 2.03E+7kg
6 0 0m/s 0N 0s 2.02E+7kg
7 0 0m/s 0N 0s 2.01E+7kg
8 0 0m/s 0N 0s 2.01E+7kg
9 0 0m/s 0N 0s 2E+7kg
10 0 0m/s 0N 0s 1.99E+7kg
11 0 0m/s 0N 0s 1.99E+7kg
12 0 0m/s 0N 0s 1.98E+7kg
13 0 0m/s 0N 0s 1.97E+7kg
14 0 0m/s 0N 0s 1.97E+7kg
15 0 0m/s 0N 0s 1.97E+7kg

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