Auto Credit Based on TritonAerospace's F-8A

Improved Version

this is SimpleVtol with a little bit of vizzy & funky trees. uses discrete time pid (discrete pids need like 2-3 fps to work).

Controls:
Slider1: Flaps
Translate Up: Gain Altitude
Translate Right: Turn Right
Translate Forward: Move Forward

Turnoff AG9 while in hover to transition into flight or vertical takeoff.
Slow down to 100m/s and below 1000Agl to transition into hover for vertical landing.

GENERAL INFO

  • Predecessor: F-8A
  • Created On: Android
  • Game Version: 1.2.109.0
  • Price: $7,408k
  • Number of Parts: 92
  • Dimensions: 5 m x 13 m x 19 m

PERFORMANCE

  • Total Delta V: 0m/s
  • Total Thrust: 300N
  • Engines: 5
  • Wet Mass: 18,473kg
  • Dry Mass: 10,473kg

STAGES

Stage Engines Delta V Thrust Burn Mass
1 4 0m/s 0N 0s 17,811kg

10 Comments

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    @TritonAerospace I'll try what you say, see what happens, because all my designs were ruined. But the game's physics were far from realistic.

    one month ago
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    @DennisLoboGames give it a few seconds when you turn on hover mode and increase thrust by small amounts (only in the start).
    it works fine for me though...

    one month ago
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    @TritonAerospace The latest update causes the aircraft stabilization program to fail, now it is unstable, out of nowhere it spins and falls to the ground like a stone

    one month ago
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    @Periodic was,thinking about it these days, I'm currently making a sea flanker to compete with the stock Wasp, it will be my best jet yet.

    +1 1.5 years ago
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    Could you try to make an anti-sattelite missle?

    1.5 years ago
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    7,761 Oprad

    @TritonAerospace found it. thank you!

    1.6 years ago
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    @Oprad it is in the config tab, PartScale 1,1,1
    the middle "1" determines length.

    1.6 years ago
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    7,761 Oprad

    @TritonAerospace i can't find the specific section where you can edit the length of the engine. would you mention where it is?

    1.6 years ago
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    @Oprad thanks, i used hidden properties

    1.6 years ago
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    7,761 Oprad

    incredible design. how did you manage to squeeze and shape the engines?

    1.6 years ago

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