Colony Y junction module, creates two colony build directions from one.

Pre-loaded on ATREMIS transport, ready for launch.
Full interior

Action Groups:
-AG1 - deploy support struts

Notes:
-to deploy: once landed hit the “deploy cargo” action group on the ARTEMIS. The module will deploy to ground level. Then switch control to the module, tap on the interstage and deactivate it to release. Then deploy the support struts. Then switch back to the ARTEMIS and get it out of the way.

-move the module into place with the CAV (colony assembly vehicle).

-moving droods: Droods can freely walk around inside each module. To get from one module to the next, they can enter the internal airlocks (all are labeled bulkhead door). From there they can be transferred to the next modules internal airlock and then EVA into the next module.

-Droods can only exit the modules through external airlocks. The operations module has one and there is a dedicated external airlock module. They need to travel inside the colony/outpost to one of these external airlocks to get outside.

-once modules are connected together, to access a given modules functions you need to switch to that specific module. So if you want to turn on the lights on a module you must switch to it. Or if you want to use the operations elevator you need to have the operations module selected.

GENERAL INFO

  • Created On: iOS
  • Game Version: 1.3.204.1
  • Price: $789,880k
  • Number of Parts: 642
  • Dimensions: 22 m x 27 m x 67 m

PERFORMANCE

  • Total Delta V: 138,904.4km/s
  • Total Thrust: 45.2MN
  • Engines: 18
  • Wet Mass: 4.29E+5kg
  • Dry Mass: 4.13E+5kg

STAGES

Stage Engines Delta V Thrust Burn Mass
1 18 138,904.4km/s 45.2MN 14.99days 4.29E+5kg

6 Comments

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    3,682 Banic

    @BeaconIndustries I can make a X connector. Just need to make the connectors longer so the modules don’t hit each other. And a greenhouse can be done also

    yesterday
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    @Banic greenhouse?

    2 days ago
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    Where Is X ?????

    2 days ago
  • Profile image
    3,682 Banic

    @gnexes02 you can make the colony right now. Drop the modules off where you want them. Drop off the CAV (colony assembly vehicle) and use the CAV to connect them all together. Everything is pre-loaded on the transport ship, so you just have to spawn it in and then fly it to the destination. There is a link in the CAV download to a 5 min vid showing me build the colony on Luna in my vanilla career game. Also you don’t need to assemble them the exact way I did. All the connectors are universal so they can be assembled however you like. If you mean could you make a colony out of every single module that I make, sure; dependent only on what your system can handle.i did my best to make the modules look good but be part low, they average to about 100 parts per module. So currently if you use all 12 modules the total part count on the colony is around 1300 parts.

    2 days ago
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    Theoretically could you make a colony with all the modules once you get done making them?

    2 days ago
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    3,682 Banic

    That’s it. All the core modules for the modular colony are uploaded. There will be more to come. But these give everything that a colony will need. Have plans for a medical module/solar farm module/vehicle support modules and more. I’ve figured out a way to mine and refine fuel with no mods and usable in career mode; so I’ll be building various mining vehicles/refinery/fuel trucks/orbital refueling station. So you guys can set up refueling stations off Droo in your career games.

    2 days ago

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