This is the first version, I've already started working on v2. Feel free to comment any constructive criticism. I want to make this as good as I can. I made this with as close to scale as possible. V2 will have an upgraded RCS/ACS system as well as a new nose cone/payload section to better match real measurements.

1st Stage:
Launch with 50% throttle, at 30-40 km. I tend to throttle up to 75% and maintain that until I have about 20%-25% fuel left, then I cut the engines and stage. I have done test landings with the booster without launching Starship, so it should be possible to land after a real launch. I haven't done a full test because I'm not good with timing and I end up getting frustrated. If someone wants to try it and tell me what to improve, that would be great!
Starship:
Full throttle with Vac engine because there is low TWR. Turn off Vac engines and use SL engines for landing.
Reentry:
Activate ACS (not RCS)
Heading should be maintained roughly centered between prograde and retrograde (use flaps)

All the activation groups are labeled
Sliders 1 and 2 + ag's for flaps/fins
Slider 1 up + ag for landing gear

Be careful on mobile. You will experience low but playable frame rates. If you have your graphics too high your game might crash.

The Suicide Burn program was made by "NoName101", here's the link: https://www.simplerockets.com/c/01HBZg/Auto-Suicide-Burn-Script-Fixed

GENERAL INFO

  • Successors 1 craft(s)
  • Created On: iOS
  • Game Version: 0.9.205.0
  • Price: $354,042k
  • Number of Parts: 370
  • Dimensions: 122 m x 18 m x 16 m

PERFORMANCE

  • Total Delta V: 12.0km/s
  • Total Thrust: 92.3MN
  • Engines: 43
  • Wet Mass: 1.1E+6kg
  • Dry Mass: 2.58E+5kg

STAGES

Stage Engines Delta V Thrust Burn Mass
1 37 1.8km/s 79.2MN 19s 1.1E+6kg
2 3 5.2km/s 6.7MN 2.7m 4.2E+5kg
3 3 5.0km/s 6.4MN 2.7m 4.2E+5kg

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