Credits!

Credit goes to Alpha Space Technologies for the missile airframe, and to Triton Aerospace, both for use of their missile guidance code and for the unarmed (😈) SSF-4 target, which they built.

When you want more of this weapon, always save to subassemblies and drag from there; DO NOT DUPLICATE.

This weapon is compatible with all Alpha Space Technology developed aircraft with 2nd gen Fire Control System. Just select a target on the jet, and deploy ordinance via Activation group powered Fire Control System on board said jet (FCS instructions sold on separate aircraft). The AGM-110 will automatically fly towards to target and detonate upon impact, if within physics range.

Description!

This new missile is meant to fill a huge doctrinal gap in the Alpha Space Technologies Air to Ground Missile 2nd Gen Network. With this new missile, snap shots from up to 100km are possible, and even farther if youre willing to stress test our fine missile technology. This missile is plenty enough to destroy singular targets, even as heavy as Main Battle Tanks (MBTs). It is heavy enough to deal real, reliable damage, travelling at incredible speed, while still being relatively compact and easy to mount onto your jets. The AGM-110 is nicknamed the bullet for two reasons. One, from above, it has the shape of a 12mm 0.50 cal bullet, and second, its what you throw at fools who try to scrap with you.🔥

Specifications!

Top speed (suborbital launch): ~Mach 4

Rangeband: 4-100km (can go farther with a faster and higher launch, and even without if youre willing to wait for ages for the missile to hit)

Has some off-bore capability, but negligible at very close range (below 5km).

Insta-kill blast radius: 8m

Effective blast radius: up to 12m

Length: 2.22 meters

Wet/dry weight: 129kg/60kg

GENERAL INFO

  • Created On: Android
  • Game Version: 1.3.204.1
  • Price: $57k
  • Number of Parts: 21
  • Dimensions: 0 m x 0 m x 2 m

PERFORMANCE

  • Total Delta V: 1.5km/s
  • Total Thrust: 17kN
  • Engines: 1
  • Wet Mass: 129kg
  • Dry Mass: 60kg

STAGES

Stage Engines Delta V Thrust Burn Mass
1 1 1.5km/s 17kN 8s 123kg

11 Comments

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    @BeaconIndustries @Aludra877

    Im sorry to have to ask this, but is it possible if you both could take this conversation onto another platform. Like discord? I keep getting a ton of notifications here and also it clogs up the comments section for mostly off topic stuff

    Pinned 8 hours ago
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    19.0k Aludra877

    @AlphaSpaceTechnologies rgr that, sorry brother

    +1 7 hours ago
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    @Aludra877 If for warp I change command module to another that could stop the spin from happening?

    8 hours ago
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    @Aludra877 capsule

    8 hours ago
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    19.0k Aludra877

    @BeaconIndustries the doom spin...unfortunately I guess there's no real way to stop it, yet thats dependent on your command module, so what's your command module?

    9 hours ago
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    @Aludra877 thank you!

    +1 9 hours ago
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    @Aludra877 also my star Trek ship Is complete Just needs warp and I want It work not only at 10x Speed so kinda stuck w It as can't seems make It not spinning at 1x Speed warp

    +1 9 hours ago
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    @Aludra877 idk ask AlphaSpaceTechnologies

    +1 9 hours ago
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    19.0k Aludra877

    Great missile here brother! Live long and prosper

    +1 10 hours ago
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    19.0k Aludra877

    @BeaconIndustries hey man, you got any vizzy advice? I'm trying to mimic a shot counter system for the commonwealth standard service gun and I'm having trouble making the counter start up again after reactivating the part and activation group, any advice?

    10 hours ago
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    @Aludra877 boom boom missile new edition

    11 hours ago

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