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First, an introduction
The R7 rocket, the most launched rocket in history, created by Sergei Korolev in the 50's, first launched in 1957 as the R7 Semyorka, the world's first ICBM, it proved to be inpractical as a weapon system, and was later used to carry sputnik, vostok, voskhod, molnya, soyuz and other spacecrafts into space.
The soyuz spacecraft was created for the soviet moon program, to be launched in the infamous N1 rocket, since said rocket didn't work, it was later used for orbital missions, supplying space stations with crew and cargo, rendezvouing with other spaceships and so on, it will be the only vehicle carrying crew to the ISS, untill the commercial crew program's spaceships arrive.
Overall, the soyuz rocket/spaceship proved to be reliable, but the design had some shortcomings, the soyuz FG, and all previous models coudn't perform in-flight roll maneuvers, so the launchpad had to rotate them to the correct launch azimuth.
The soyuz spacecraft is cramped and complex, it has 3 modules, the orbital module (the one with the docking port) , the crew module (the part that re-enters) and the instrument bay (the part with the solar pannels and RCS) and it required all of those do decouple for a safe re-entry, the spaceship itself is also really cramped and unconfortable for the crew.

fun fact: the white sections on the soyuz paint scheme are just ice formed around the liquid oxygen tanks, an unfueled soyuz is all green and orange

now, in-game controls
AG1: moves the side arms with the catwalks and crew elevators

AG2: moves the grey hold down arm and the 3rd stage refueling collum

AG3: moves the 2nd stage refueling pipe

AG4: moves the side boosters refueling arms/holddown clamps (press before releasing from launchpad, otherwise you'll get stuck)

AG8: activates the monoprop engine on the soyuz spaceship, used for orbital maneuvering

Solar pannels: opens solar pannels and deploys the docking periscope

RCS: is just RCS

slider 1: rotates the launch pad (ONLY DO SO WHEN THE LAUNCH CLAMPS ARE RETRACTED)

NOTES FOR LAUNCH

the first staging action will be activating the engine, the second will be separating from the pad. only turn on the engines when AG 1 2 and 3 have been deployed. And press AG 4 seconds before you release yourself from the launch pad

the 3rd stage engines start running before the 2nd stage separates, that is, in fact, accurate to the real soyuz, that is performed so that ullage doesn't mess with the fuel and the engines can turn on reliably

there are fairings around the 3rd stage engines, they are there to provide aerodynamical stability during launch, but you need to deploy them once the 3rd stage engines start running, so that you don't carry unnecesary weight

the orbital engine on the soyuz spaceship is just an RCS nozzle, thus, to use it, you need to go get your control scheme into linear mode

the heat shield is deployable, and you must release it once the parachute goes off, since there is a solid rocket motor under it

that solid rocket motor is used to smooth up the landing, on real soyuz landings, it is that puff of fire you see right after the capsule touches the ground

the solid rocket motor must be activated just a few meters way from the ground, preferrably 20-30 meters

aaaaaaaaand that's it, hope you like this soyuz, i had a long time building it, but it was a great time, i tried making it as accurate as poissible, but everyone has their limitations. Hope you enjoy it, be safe out there

GENERAL INFO

  • Created On: Windows
  • Game Version: 0.7.2.2
  • Price: $20,255k
  • Number of Parts: 906
  • Dimensions: 55m x 25m x 34m

PERFORMANCE

  • Total Delta V: 1,290m/s
  • Total Thrust: 8.3MN
  • Engines: 52
  • Wet Mass: 568,951kg
  • Dry Mass: 300,831kg

STAGES

Stage Engines Delta V Thrust Burn Mass
1 32 1,019m/s 5.5MN 157s 568,951kg
3 0 0m/s 0N 0s 133,710kg
5 8 251m/s 302kN 104s 131,573kg
8 0 0m/s 0N 0s 7,231kg
9 0 0m/s 0N 0s 2,940kg
12 1 20m/s 167kN 0s 2,719kg

9 Comments

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    @Edwards I didnt donload it but the Tower lacks slavness.
    also if the grid fins on escape tower doesnt work it lacks slavness

    11 days ago
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    1,020 Edwards

    @SuperCracket tell me what do you think it lacks, and i'll fix it right away

    12 days ago
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    The Design is neat but i feel It lacks sovietness/rusianess

    12 days ago
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    1,020 Edwards

    @MarioG i'd be glad if you made those engines, because i made this soyuz accurate in size and weight, the only thing preventing it to be used in RSS is the engine nerf

    14 days ago
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    13.8k MarioG

    and you added the second stage fairing sweet

    14 days ago
  • Profile image
    13.8k MarioG

    man this is beautiful i just got home and tried it out and man i have to make the
    RD-107 and RD 0110 so this can be RSS bc wow

    14 days ago
  • Profile image
    1,020 Edwards

    @MarioG and yeah, i did try to make it as accurate as i could, spent hours looking for pictures, measurements and so on, the hardest part to get done was the launchpad

    +1 14 days ago
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    1,020 Edwards

    @MarioG i wish i could've made the base less blocky, but i wanted to make it with a relatively low part count, sorry for that, and i'm glad you enjoyed it!

    +1 14 days ago
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    13.8k MarioG

    Wow super nice the base maybe could be less blocky, but it still looks very accurate. I also have a soyuz but i added railings which increased the part count alot so this one is nice and pretty and a low part count :D

    14 days ago

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