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This is a basic rocket for geting people to low droo orbit. It has three main stages, with the first two geting you to orbit and the third being for orbital manouvering.
I’ve used Kelly’s autopilot for this rocket and modified it to include some additional capabilitys like automatic fairing and solar panel deployment and an abort sequence, wich gets activated when either:
the craft fails to boost the orbit before reaching apoapsis, there is an explosion or AG1 is activated. Deactivating AG1 after an abort is initiated should stop it.

After spawning the craft the program checks all parts as to what abort group they belong to(parts with ’ABORTx’ at the start of their name) and what parts are fairings , solar panels or parachutes. The speed of this process depends on the highest partID.
When this process is done you are asked for an inklination. This is the heading the craft will pitch to.
After that you are asked for an orbit height. While the program should in theory get you to a circular orbit with this height, it often overshoots the apoapsis and undershoots the periapsis, so you likely have to correct the error. If you try to set a height bellow the atmosphere height of the planet, you will be asked for confirmation and if you type a ‘Y’ in the field, it will automatically abort.

The designation is structured as follows: ‘2’: the iteration of the rocket, ‘P’: that it is for people, ‘4’: it has four boosters, ‘300’: the fairing diameter in cm, ‘A’: that it is automatic.

GENERAL INFO

  • Created On: iOS
  • Game Version: 0.9.704.0
  • Price: $19,694k
  • Number of Parts: 118
  • Dimensions: 43 m x 5 m x 5 m

PERFORMANCE

  • Total Delta V: 5.2km/s
  • Total Thrust: 2.6MN
  • Engines: 13
  • Wet Mass: 1.4E+5kg
  • Dry Mass: 20,727kg

STAGES

Stage Engines Delta V Thrust Burn Mass
1 2 1.4km/s 888kN 2.8m 1.4E+5kg
2 4 454m/s 1.3MN 48s 1.4E+5kg
6 1 2.4km/s 272kN 3.4m 34,232kg
8 1 902m/s 9kN 14.2m 10,485kg
9 3 47m/s 89kN 5s 10,485kg

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