This is the TA-1 Maple Trainer Jet!
My first dedicated advanced trainer jet i have made yet, with a decent amount of Canadian inspiration🍁. It is a single seater with a single dry mode turbofan engine, with custom landing gears, All axis Fly-by-wire, Realistic fire control, interactive cockpit MFD's + switches, and so much more!
Although it is an advanced trainer primarily for Ali Base (or RCAF) cadets, it also fills the roll as a very affordable light attack jet, costing only $1.8 million, and having a great default loadout, especially in the ground attack role. With the rocket pods, light armored convoys dont stand a chance. Need to wipe out bigger targets? That's why i also included 500Ib guided bombs that take the guesswork out of destruction. It even comes with two great short-medium range air to air missiles, light, yet very powerful.
Perhaps this jet's strongest aspect, however, is its flight performance. This mighty mite of a jet boasts an impressive peak turn rate of 34°/sec and a whopping 390°/sec max roll rate (both of these metrics are with clean loadout), meaning it can outmaneuver nearly any foe. And i almost forgot to mention, its quite stable at nearly all speeds, and for most FPS (as low as 20-25). Its TWR is also very respectable, coming out at 1.08 with a clean configuration. This great thrust means it is rated to carry up to 6,000Ibs (~2720kg) of payload. When cruising at 250 m/s, and utilizing 4 500kg drop tanks, it can boast a maximum range of over 3000 miles at altitude.
More features included on this jet are the addition of custom made landing gears, which, by the way, work great! At speeds under 10m/s, the jet has great ground handling, able to cut tight corners effortlessly. Because it is custom made, it also has realistic gear suspension and survivability (dont land above 1000 ft/m!), with the rear gears being significantly stronger than the front. The rear gears also have differential braking, to improve turn rate. In the cockpit, you can find 3 different MFD's. The radar MFD on the left was made by HoverArrow. the HUD was given to me from ThePBJellyGames, and lastly is the GEN 4 fire control MFD prototype. it is a functional MFD with working, clickable widgets and buttons, and shows essential targeting and fire control data. Although rather simplistic in design, it is a great addition to have for those who enjoy cockpit immersion (and personally, it was a great experience for me to learn more about MFD's). Its a lot of fun cycling through targets and weapons, and launching them at the enemy in first person. That being said, expect a better MFD in the future.
Default Loadout
(2x Alpha AA-32A Python Air Missiles, 2x AGP-05 Guided Bombs, 2x APK-01 Rocket Pods (7x), and one empty underbelly pylon, twin 25mm single barrel autocannons)

Anti-Air Loadout
(6x Alpha AA-32A Python Air Missiles, and one empty underbelly pylon, and twin 25mm single barrel autocannons)

Clean (empty) loadout
(contains 7x empty pylons and full fuel, able to take any custom loadout of GEN 4 compatible hardware, and twin 25mm single barrel autocannons)

Cockpit view as seen from 1st person

18 Comments
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1,849 TriVectoran hour ago
@AlphaSpaceTechnologies I mean can your pc run parts like 3000 parts at decent fps cause I think that my current project is going to exceed that limit and I will not be able to test it
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13.5k TritonAerospace+1 6 hours ago
nice work 👍 the gain graph idea is Brilliant actually, I'm gonna implement it into base 4th gen
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2,807 VoidAerospace+1 14 hours ago
Hey, where's my credit for the lecture in photography and graphic design smh my head
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9,774 BeaconIndustries+1 17 hours ago
@AlphaSpaceTechnologies Congrats this Is Absolute peak engineering 👏🏻
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3,593 AlphaSpaceTechnologies20 hours ago
@Mystial Do tell 👀 or maybe keep it a surprise lol, either way, cant wait!
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3,593 AlphaSpaceTechnologies20 hours ago
@Mystial Of course, i look forward to collaborating with you in the future!
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Credits:
Triton Aerospace taught me learn how to tune his fly by wire (used in collaboration in the avionics bay)
Alessandra helped trouble shoot the fire control MFD and implement some fixes to it. They were also a frequent playtester.
ThePBJellyGames lent me his fighter jet HUD.
Fronolov and Souperplane both gave me lots of help and assistance when i had questions.
HoverArrow His Radar Display is used in my jet, with credit and source attributed.
Mystial Play-tested my TA-1 and gave valuable feedback.
Void Aerospace Gave helpful tips and insight into web design and capturing thumbnails
And last but not least, Rokugou Systems also test flew the design and gave some suggestions as well.