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Auto Credit Based on 0Fox0's deep space exploration vehicle

fuel sections added to core and booster, landing legs fixed, and minor tweeks

GENERAL INFO

  • Predecessor: deep space exploration vehicle
  • Created On: Android
  • Game Version: 1.3.205.0
  • Price: $39,564,275k
  • Number of Parts: 1618
  • Dimensions: 27 m x 3 m x 7 m

PERFORMANCE

  • Total Delta V: 4,394.2km/s
  • Total Thrust: 7.1MN
  • Engines: 31
  • Wet Mass: 1.09E+5kg
  • Dry Mass: 54,267kg

STAGES

Stage Engines Delta V Thrust Burn Mass
1 2 1.6km/s 5.4MN 22s 1.09E+5kg
2 4 3.4km/s 1.7MN 68s 63,262kg
3 1 972.6km/s 4kN 60.88days 23,561kg
4 1 3,416.7km/s 3kN 77.31days 8,239kg
5 1 0m/s 0N 0s 1,970kg

2 Comments

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  • Profile image
    150 0Fox0

    Also I should note this is extremely forgiving in terms of moving in flight while getting to orbit. You can gravity turn pretty aggressively, and even with boosters only. I yank it to 45 degrees as soon as the boosters really start throttling up, and hit Prograde when I dump the boosters. This pretty much orbits easily with minor adjustments.the core is made to run dry before hitting a stable orbit so it can deorbit and Parachute down when staged. The lander sep is staged, but it's engins are on an ag. Same with the deep space module it's attached to.

    11 hours ago
  • Profile image
    150 0Fox0

    Can't get the capsule motors to fire for some reason. I'll try to figure out what broke this function, I aimed to have them kick in on the reentry separation to kick the capsule away from the lander module.

    11 hours ago

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