An armed and perfected version with Stronger and more controlled pitch, improved center of lift and a quicker landing gear retraction. Armed with 2 LM 1 conventional explosives and an LM 3 penetrator, for tanks, heavily armoured targets and bunkar penetration. Against an AT 1, it proved precise, but not powerful. Mostly borders 23Km altitude, but can be used for close, quarter air support.
GENERAL INFO
- Predecessor: JLM 1300 1k
- Created On: Android
- Game Version: 1.3.204.1
- Price: $41,833k
- Number of Parts: 99
- Dimensions: 8 m x 29 m x 31 m
PERFORMANCE
- Total Delta V: 0m/s
- Total Thrust: 600N
- Engines: 6
- Wet Mass: 75,665kg
- Dry Mass: 35,188kg
STAGES
| Stage | Engines | Delta V | Thrust | Burn | Mass |
|---|---|---|---|---|---|
| 1 | 4 | 0m/s | 0N | 0s | 75,660kg |
5 Comments
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1,859 KashmianAerospace+1 one month ago
@Aludra877 makes sense. Unlike you, I don't have any lore to assist with the names
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19.6k Aludra877+1 one month ago
@KashmianAerospace beats me, I just generate random names using the said factions naming style and boom...name, if not just name it after a colony or prosperous world
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1,859 KashmianAerospaceone month ago
@Crazyman552588 Yup. I was sitting there for 20 Minuites, tryna figure out a good name. Thanks man.
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This is a successful design, but current Kashmian Armament don't work well at smaller scales, due to low density fuel packing in the explosives. Also, the "Pitch surge" on AG 7 serves as manoeuvre mode. All bombs are dumb and stage activated btw.
Enjoy!