Here's a little late Christmas gift for y'all, or maybe early depending on time zones. One of my most absurdly overpowered crafts, capable of interplanetary and interstellar travel.
Also note that there's a lot of parts so it might be laggy, turning down graphics settings is reccommended. This was a bit rushed and panicked so don't expect too much, it's also an old craft so keep that in mind too.

I'll soon upload a version which is just the Comet Head, without the Overpowered V rocket itself, in case you want to use it but feel that your device lacks the power required to run this.


CONTROLS:

standard rocket controls (sorta)
AG1: parachutes (theres a lot, might be laggy)
AG2: lights (don't really work)
AG3: detaches the Comet Head from the Overpowered V rocket.
AG4: detaches the boosters to shed some weight
AG5: main switch for attitude adjustment (gyro and RCS)
AG6: Comet Head Infinite Fuel Engines switch. these won't run out ever, but lack in power compared to the rest
AG7: Comet Head Reverse Engines switch. useful for slowing down without having to rotate, or to stick to surfaces (especially bumpy terrain like on asteroid moons)
AG8: doesn't really do anything, this and AG's 12 to 30 are left open freely.
AG9: solar panels toggle, the battery is big enough, but just in case you do somehow play for long enough to use it all up, you can recharge it
AG10: Comet Head Main Engines switch. useful for quick transportation on an interplanetary level.
AG11: Comet Head Warp Engines switch. needed for interstellar travel, may sometimes bug out.


that's all of the actual important stuff, below this is just lore stuff


ORIGIN:

Lore: The Comet Head was made to explore new celestial bodies beyond the home system, being the first semi-human-based craft (with some Zenith assistance) in the lore to do so. It started out as an interplanetary travel project that ended up being given enough power to easily go to other star systems as well.
Game: I made this as a random mess-around craft, originally titled something like "Bruh wut 5", being the 5th of this strange series, of which all other things were deleted. It ended up evolving into a mainstream craft of mine, eventually reaching what it is right now.


COMPONENTS:

The Comet Head (abbr. CH): Massive aerodynamic body giving the craft its current name. Engines, lander pieces, and other things are attached directly to it. Essentially it is a massive lander thing that can also go lightspeed, because yes.
Overpowered V: A large rocket which was modified specifically to carry the CH. It is actually weaker than the CH, however it is used primarily to avoid atmospheric damage from the CH's overpowered engines, as well as to provide accessibility to launch sites which may not support the CH's lander base.


EQUIPMENT:

LogicBreaker UR3: 3rd stage of Unrealism using the LB. Allows for faster-than-light travel, the GForceNullifier, and many other things.
Manned or Unmanned Control: Allows to reduce any potential casualties, even if the craft is made of Zenith's materials and the GForceNullfier is used. Manned missions are usually sent out for colonizations, while miscellaneous things (such as planetary surveillance) are handled by unmanned missions.
Blend Fairing: Blends in with the CH's radius to form a smooth-ish shape rather than having the CH's mechanical pieces stick out, helping aerodynamics.


ZENITH STUFF, VERY COMPLICATED STUFF:

Being a Zenith sponsored spacecraft, the CH+OP-V combo has allowed for a wide assortment of things, including being used to shuttle a decent amount of people at very fast speeds with no worries about most things. The CH is also equipped with defensive armament meant for destroying obstacles like asteroids, including a Pulsar Beam-D, Enveloper Shield, or the FFMLG (Fast-Firing Minor Laser Gun). These "weapons" aren't present in the game but they do exist in the lore, so just be noted.


WHAT'S WITH THE STAGES?

I'm not sure if the stages are set up correctly, but they should be since i haven't made any changes the days prior to uploading this. Do note that the site displayed delta-v ratings are completely off as they are only based on the OP-V's stages, but not the CH itself, the engines of which are toggled on and off manually. The craft has far more delta-v and can easily reach things that are far away.


That was a lot of nonsensical stuff that ya'll won't understand, however i'm planning to publicly release some Zenith Lore on the site just so you can get some smarts on such a minor and specific topic, but hey, some people just want to do what they want to do.

Either way, enjoy, explore some new star systems, break the light speed and all of logic, or just admire it.
WARNING: Extremely unrealistic and overpowered. If you are not experienced with hyper powerful engines or interstellar craft i reccommend that you do not download this unless you're feeling brave.

GENERAL INFO

  • Created On: iOS
  • Game Version: 0.9.802.0
  • Price: $-13,532k
  • Number of Parts: 332
  • Dimensions: 138 m x 34 m x 34 m

PERFORMANCE

  • Total Delta V: 78.5km/s
  • Total Thrust: 5,411.1MN
  • Engines: 81
  • Wet Mass: 1.42E+5kg
  • Dry Mass: -4,545,532,928kg

STAGES

Stage Engines Delta V Thrust Burn Mass
1 4 23.0km/s 28.0MN 30s 1.42E+5kg
3 7 27.9km/s 20.1MN 2.6m 71,387kg
4 4 27.6km/s 2.9MN 3.7m 67,495kg

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