186 downloads

First of all, RUN WITH PHYSICS SETTINGS MAXED Out, update frequency and ragdoll physics should both be set to ultra.

good day, i've been working on this project for such a long while, i am surprised it worked as well as it did. it has been sitting in my saves folder for 2 weeks, but i coudn't post it as i was suffering from health, namely kidney, issues.
Anyways, The Panzer 4 was the most produced panzer of germany (not counting StuG's) being the only tank that was produced from the beggining of WW2 untill the very end, it was originally designed as an infantry support focused tank, while the panzer 3 would be the one with anti-tank guns, the roles changed as the war went on, panzer III's got the infantry support-low velocity guns, while the panzer 4's were being eqquiped with long barreled 75mm AT cannons, the panzer 4 in average was one of the most reliable german tanks in the field, very little could go wrong with it, if compared to the tigers or panthers.
My replica is quite accurate in all aspects aside weight, it can neutral steer, go on reverse, and reach top speeds of 7m/s, which is mostly accurate to what a real panzer 4 would cruise at in the field.
The part count is stupidly high, mainly because of the more complex and detailed track links. but also because this tank has a full interior, complete with working hatches, visor blinds and gunsights.

CONTROLS:
these are important to remember, but most of them are labelled in the AG-tab

AG1-tentioning, don't fiddle with it, if the track comes off the idler, your best option is to move forwards, it will jump back in place most of the time.

AG2-activates control over the KwK40-75mm main gun, press F to fire.

AG3-activates control over the coaxial mg34, again, press F to fire.

AG4-opens/closes the hatches, by standard it’ll be on when you start up the tank, open/close them as you see fit

AG5-open/closes the visor blinds, it is set on off by default; again, open and close as you seem fit, the blinds on real panzers were extra armour plates that would cover the rather vulnerable vision slits, while making the crew safer from shrapnel and low calibre rounds, they reduced vision drastically, frequently causing accidents.

AG9-activates/deactivates turret actuators, Roll rotates the turret, pitch elevates/depresses the cannon.

AG10-activates/deactivates the hull MG34, uses same controls as the turret, it is not practical to use both at the same time, F fires

YAW turns the tank, if throttle is at 0% the tank will steer neutrally, in other words, you’ll rotate in place, one track going forwards, the other going backwards, throttle at 20% will do a standard point turn, as one of the tracks will remain still while the other moves. Be careful while steering at high speeds, namely anything above 5m/s and 75% throttle, at that power setting, do your turns slowly and plan them well, a turn larger than ~90 degrees may cause a track to come loose. Always get throttle below 75% when doing sharp or sustained turns.

THROTTLE-moves the tank, move it as abruptly as you like, just beware the tank might pitch a bit during pickup

BRAKE-at 0% it does nothing, at 50% it locks all controls, and at 100% it activates reverse gear
That’s it for the controls.

Cameras are named with their respective positions, the commander, driver and radioman’s câmeras will slide up when hatches are open, as to provide a better field of view.
The part count is stupidly high, the game may not show it, but each track has 328 parts and weights upwards of 2 tonnes. Be sure you can run this thing before trying it now, i shall not be held responsible for any unforeseen game crashes, GPU overheats and subsequent explosions.

This tank took a lot out of me, but i am extremelly proud of the result, it drives beautifully and is honestly a joy to play with. I hope you like it as much as i did, have a good day/night, and well... upvote it if you did enjoy it.

The mod for the guns is as follows: https://www.simplerockets.com/Forums/View/32687/Imaginary-weapons-mod-0-9

GENERAL INFO

  • Created On: Windows
  • Game Version: 0.9.508.0
  • Price: $4,031k
  • Number of Parts: 1417
  • Dimensions: 3 m x 4 m x 8 m

PERFORMANCE

  • Total Delta V: 0m/s
  • Total Thrust: 0N
  • Engines: 0
  • Wet Mass: 17,759kg
  • Dry Mass: 16,899kg

STAGES

Stage Engines Delta V Thrust Burn Mass

REQUIRED MODS

  • Imaginary Weapons by 14ROVI
    Version 1.0 (8/6/2020 10:40:16 AM)
    View Mod Page

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