Project AERIAL
Autonomous
Enhanced
Remote
Intelligent
Aerial
Locator
Introduction
Project AERIAL is a drone equipped with various flight automation modes ranging from a stabilization assistant to a full autopilot. And all that only using the four propellers - no gyro cheating! Additionally, this drone is equipped with a camera on the front.
Flight Modes
All these modes can easily be activated using the activation groups. Some modes can be used in parallel (e.g. auto-alt and hover).
Stabilization
Helps you not crashing the drone, but otherwise still gives you full control. If you're looking for a challenge, try flying with this turned off.
Auto-ASL and Auto-AGL
Keeps you at a stable altitude. Auto-AGL even accounts for other crafts and structures.
Lock Sides
Blocks any side movement while in normal flight (= Hover deactivated). Can help if the drone drifts to the side while flying.
Hover
Completely stops the drone. Use translate forward and translate right to move with up to 2 m/s. Useful for exact, small movements and for standing completely still.
Autopilot
Fully autonomous flight. Activate AG3 at any time (grounded or during flight), enter the name of the target (structure or craft) flight altitude (ASL or AGL) and watch the drone do its thing.
Note: When Autopilot first activates Lock Sides in the beginning of the flight, a lot of oscillation can occur. Re-toggling Lock Sides should fix that.
Credits:
Drone by Bielzinho767
Vizzy by TheVizzyLucky (me)
Special Thanks to:
Beta testers: Krory90 / Allen and OverCat83
Vizzy Problems?
GENERAL INFO
- Predecessor: Drone - V0.13b
- Successors 1 craft(s) +7 bonus
- Created On: Android
- Game Version: 1.3.114.0
- Price: $18k
- Number of Parts: 38
- Dimensions: 0 m x 0 m x 1 m
PERFORMANCE
- Total Delta V: 0m/s
- Total Thrust: 0N
- Engines: 0
- Wet Mass: 0kg
- Dry Mass: 0kg
STAGES
| Stage | Engines | Delta V | Thrust | Burn | Mass |
|---|
11 Comments
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3,788 TheVizzyLucky23 days ago
@Lokimobb Sent the discord request. If the motors already work, the rest should just be fiddling around with values. I already changed some in the motor inputs to make it fly at all, here is the result. You'll probably have to change them a bit more though, it's still a bit shaky. Then, go through all features and see which work and which don't - I already noticed auto-land is too fast
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239 Lokimobb23 days ago
@TheVizzyLucky understandable, im not sure of how to scale the vizzy program up at all, the motors are just about all I could get to work lol, I uploaded the craft as the evtol prototype, my discord is ,loki04630 (profile pic is my cat on my bike i built)
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3,788 TheVizzyLucky23 days ago
@Lokimobb To be honest, this vizzy wasn't exactly made to easily work on other crafts. But, with some modifications, you can surely get it to work. First of all, could you get the motor inputs to work? Also, if you have discord, we can also talk there if you want, that makes communication a bit easier. All formulas assume the craft has a very small mass, so you'll have to change quite a few values
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239 Lokimobb23 days ago
Im making an attempt at scaling this up to be a manned evtol but im not sure how to correct foe the size difference and cant figure out how to get the program to fully work
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6,054 OverCAT83+3 7 months ago
@TheVizzyLucky Maybe a certain launch site. Maybe I'll even try to make a swarm of these...
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6,054 OverCAT83+2 7 months ago
Absolutely great!
Now, if I may, I'm going to attach a bomb to it...
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3,788 TheVizzyLucky7 months ago
Without edited thumbnail this time, Juno wasn't doing what it should

This small project I quickly put together so I can upload something before I leave just broke my personal best of upvotes! Thanks to everyone!
Also, I just came back from holiday, a new project that just didn't want to work before might be finished soon.