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Auto Credit Based on IAASA's t5 kal super maneuverable fighter jet

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GENERAL INFO

PERFORMANCE

  • Total Delta V: 0m/s
  • Total Thrust: 1.9MN
  • Engines: 9
  • Wet Mass: 21,443kg
  • Dry Mass: 2,371kg

STAGES

Stage Engines Delta V Thrust Burn Mass
1 2 0m/s 0N 0s 21,380kg
2 0 0m/s 0N 0s 21,046kg
3 0 0m/s 0N 0s 20,713kg
4 0 0m/s 0N 0s 20,379kg
5 0 0m/s 0N 0s 20,046kg
6 0 0m/s 0N 0s 19,766kg
7 0 0m/s 0N 0s 19,486kg

6 Comments

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    @epim300 I did nail some good missiles 🐵 little glitchy one rare occasion but decent 👍

    +1 2.5 years ago
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    3,239 IAASA

    @AverageJoe 🤣

    2.5 years ago
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    @epim300 one reason we need some scripts to work in the background 😂 I've already suggested it and may know how to make the mod, but really it's an essential base game feature I think.

    So far I've got missiles that either blow me up on launch or they flip around and fly randomly. One went straight backwards, one straight down and another kinda right but way right on what I've looked at so far. Mostly I just go boom and have to try a new flight 😂

    +1 2.5 years ago
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    3,239 IAASA

    @Caat2 those missiles are no good, it's just rock without any guiding system😅, I try to make vizzy guided but it won't work properly so I just put these!

    2.5 years ago
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    120 Omba

    What is optimal distance and angle for the missiles? I keep tryna hit a boat with them and they run out of fuel to fast to orient to the correct trajectory

    +1 2.5 years ago
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    3,239 IAASA

    @NotAGopnik sukhoi, I take inspiration from su-57 and little bits from f22😅

    2.5 years ago

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