So hello. Ready to present my first, one might say, a full-fledged craft in JNO/SR2. At the same time, I had previously filled my hand in the game, which allowed me to master some "basics".
So
Small Prehistory for seeding:
After the Four Years Continental War, the state of the Edirian Federation in 1998 received a serious economic and technological blow.
Many years of lack of normal investment in the space and scientific field and the use of foreign states to launch their satellites, the Edirian Federation has thereby ruined its path into this space industry.
However, the war forced the decrepit generals and ministers to seriously reconsider their views on this industry. The rise of a tougher party to power in the form of the "Unified Party of Edyria" and a purge of many ministers has spurred numerous enterprises and design bureaus to work hard on a multitude of communications, geopositioning and weather satellite projects.
Nevertheless, the country could rapidly return to the space race along with other countries.
Space activities began to be headed by ESRA or the Edirian Space Research Administration, which is a kind of "publisher" of all rocket projects.
Already in 2012, this ship made its first flight and, having made 4 orbits around the earth, was successfully landed in the EF without significant problems. This was helped by a special brake system.
And so, the ship itself and the rocket:
N-5 Nation is a 3-stage heavy-duty launch vehicle with a payload capacity of up to 25 tons in LEO (500×500). In this modification, it has 2 steps.
SS-1 Ventura-Crew - Reusable Spacecraft developed by ESRA. Has the ability to carry a crew (recommended by ESRA) of 4 and a maximum of 8.
The design of the ship also suggests the presence of an unpressurized luggage compartment behind the capsule. The weight of a fully loaded ship is about 15 tons. Without cargo and with a crew of up to 12 tons.
The cargo version known as the SS-2 Ventura-Cargo is capable of hauling 5-8 tons of cargo and returning up to 4 tons of various cargo to the ground. The weight is about 19 tons.
And now about the features and functions:
The missile has a SAS which is triggered automatically or by pressing a button. Works well and fast.
The ship has a delta reserve of 2k, which will allow you to make a lot of maneuvers in case of failure.
On the ship there are some sensors and systems. I was able to implement docking lights as well as parabolic antennas for rendezvous and communications.
The entire rocket has a bunch of cameras for different shots.
AG:
5 - EMS
6 - Docking lights
7 - Parabolic antenna
8 - Some bullshit
9 - Solar panels
10 - DCS
Recommendations:
- Do not activate SAS in space. Otherwise, it will circle forever)
Thanks:
KirRu - code. That single piece of CAC code has become the basis for several more mechanics, so thanks)
The rocket is not the pinnacle of my ideas or some kind of knowledge. I just did it because I could and wanted to. Well, I wanted to show this to someone else)
Alas, I couldn’t properly make a luggage compartment because I’m lazy and didn’t bother to search the Internet normally (
GENERAL INFO
- Created On: Android
- Game Version: 1.0.909.1
- Price: $74,068k
- Number of Parts: 211
- Dimensions: 58 m x 7 m x 8 m
PERFORMANCE
- Total Delta V: 7.0km/s
- Total Thrust: 11.0MN
- Engines: 27
- Wet Mass: 3.75E+5kg
- Dry Mass: 50,140kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
---|---|---|---|---|---|
1 | 7 | 2.7km/s | 7.4MN | 1.5m | 3.75E+5kg |
2 | 4 | 3.3km/s | 2.4MN | 1.7m | 1.35E+5kg |
4 | 0 | 0m/s | 0N | 0s | 1.29E+5kg |
5 | 1 | 984m/s | 207kN | 75s | 18,456kg |