Can anyone figure out why this craft rolls? It’s a lunar land I’m working on.
GENERAL INFO
- Created On: iOS
- Game Version: 1.2.212.0
- Price: $7,974k
- Number of Parts: 236
- Dimensions: 13 m x 9 m x 9 m
PERFORMANCE
- Total Delta V: 3.6km/s
- Total Thrust: 910kN
- Engines: 5
- Wet Mass: 75,669kg
- Dry Mass: 42,937kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
---|---|---|---|---|---|
1 | 1 | 1.2km/s | 679kN | 1.8m | 75,669kg |
2 | 4 | 2.4km/s | 230kN | 2.0m | 16,546kg |
4 Comments
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287 Toinkove
Ok yeah, Starts spinning the second I load it into orbit! And it is related to the 4 hinge rotators (one on top of another on either side) that connect to the main landing legs! When I remove them, the spin goes away!
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I'm just not sure what causes that. If there is some torque or tension in them or maybe a collision response occurring with other parts. But you'll have to figure that out or redesign the landing leg. -
287 Toinkove
Well there's slight miss alignment between center of mass and center of gravity. But very small shouldn't be that bad.
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The only thing that looks suspect is the landing legs! You've obviously constructed them yourself using a shock absorber and many hinge rotators. I'm only mentioning this cause I have had hinge rotators behave oddly sometimes (for reasons I still do not fully understand). On occasion I have extended a henge rotator that once fully extended will then impart a slight spin to a craft that gets increasingly more violent over time. But this theory is just a shot in the dark.
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Is there a particular action that leads to the spinning? A way I can reproduce the spinning you're experiencing to determine a cause?
Wish I could've provided a specific fix (if there even is one). Just know that those rotators and henge rotators can be finicky if not connected in very particular ways!