Still being built. Comes with a vizzy script to animate some parts and whatnot. The aim is to create a fully functioning cockpit which you can use to fly rockets from the crew’s POV. It may not be the most realistic but I think it looks really cool! The screenshot shows how the MFDs could be set up to portray each astronaut’s station.
Currently has:
-Pilot’s station (left)
-Navigator’s station (right),
-6 MFDs (4 main, 2 aux),
-Power gauge (controlled by throttle),
-Cabin Pressure (controlled by program using slider 2. Toggled with switch or AG2),
-APU switch (pretty self-explanatory),
-Landing gear switch,
-RCS switch,
-Gyro switch (not yet fully functioning),
-Moving yaw control column,
-Moving flight control levers (works when APU is on),
Planned:
-Working capsule hatch,
-Autopilot indicators,
-Final touches in main cockpit,
-Engineering station behind (with engine and staging controls),
-More features when I think of them!
I will sort out the texture of the outside (including the windows) once the outer shell is complete. Right now i have to use symmetry for building so it makes it annoying
Dont use slider 1 as it will eventually be used to control the hatch animations!
Dont use slider 2 as it controls the pressure gauge and is all done automatically!
Feedback welcome in the comments!
GENERAL INFO
- Predecessor: Capsule with interactive cockpit (WIP)
- Created On: iOS
- Game Version: 0.9.704.0
- Price: $12,488k
- Number of Parts: 653
- Dimensions: 4 m x 5 m x 5 m
PERFORMANCE
- Total Delta V: 0m/s
- Total Thrust: 600N
- Engines: 2
- Wet Mass: 15,732kg
- Dry Mass: 5,195kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
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