After reviewing Starship's tenth launch with the S37, I felt inspired to build it.
In this latest project of mine, the S37 has a fully functional satellite dispenser!
How to open the payload bay:
Activate activation group 5 (door) and then use Slider 4 to open and close.How to move the satellite dispenser: Activate activation group 3 (Starlink up/down) and then use Slider 3 to raise and lower.
NOTE: I set the satellite release order in the Staging Editor. All you need to do is lower the dispenser to the door level and activate the stages.
- How to move the flaps: Activate activation group 6 (flaps)
and use Slider 1 to move the nose cone flaps and Slider 2 to move the engine skirt flaps.
I may need to update this project further, but for now, have fun with it :-)
GENERAL INFO
- Predecessor: Starship S37
- Created On: Windows
- Game Version: 1.3.204.1
- Price: $16,815k
- Number of Parts: 474
- Dimensions: 54 m x 17 m x 9 m
PERFORMANCE
- Total Delta V: 8.2km/s
- Total Thrust: 18.0MN
- Engines: 6
- Wet Mass: 1.04E+6kg
- Dry Mass: 2.41E+5kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
---|---|---|---|---|---|
1 | 3 | 3.7km/s | 8.9MN | 3.8m | 1.04E+6kg |
2 | 3 | 4.5km/s | 9.1MN | 4.6m | 1.04E+6kg |
6 Comments
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1,346 CassioExtremo
@SpaceLAerospace I was learning how to make flaps similar to those on a real Starship. Now, I've created better, more optimized flaps. This issue has been fixed.
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1,346 CassioExtremo
@SpaceLAerospace I published a new version, correcting this mistake of mine :-)
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1,661 SpaceLAerospace
Also, why in the back of one of the flaps why are the heat your tiles a bit brighter?
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@CassioExtremo yesss!!