Auto Credit Based on CassioExtremo's Starship S37

After reviewing Starship's tenth launch with the S37, I felt inspired to build it.
In this latest project of mine, the S37 has a fully functional satellite dispenser!

  • How to open the payload bay:
    Activate activation group 5 (door) and then use Slider 4 to open and close.

  • How to move the satellite dispenser: Activate activation group 3 (Starlink up/down) and then use Slider 3 to raise and lower.

NOTE: I set the satellite release order in the Staging Editor. All you need to do is lower the dispenser to the door level and activate the stages.

  • How to move the flaps: Activate activation group 6 (flaps)
    and use Slider 1 to move the nose cone flaps and Slider 2 to move the engine skirt flaps.

I may need to update this project further, but for now, have fun with it :-)

GENERAL INFO

  • Predecessor: Starship S37
  • Created On: Windows
  • Game Version: 1.3.204.1
  • Price: $16,815k
  • Number of Parts: 474
  • Dimensions: 54 m x 17 m x 9 m

PERFORMANCE

  • Total Delta V: 8.2km/s
  • Total Thrust: 18.0MN
  • Engines: 6
  • Wet Mass: 1.04E+6kg
  • Dry Mass: 2.41E+5kg

STAGES

Stage Engines Delta V Thrust Burn Mass
1 3 3.7km/s 8.9MN 3.8m 1.04E+6kg
2 3 4.5km/s 9.1MN 4.6m 1.04E+6kg

6 Comments

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    @CassioExtremo yesss!!

    11 days ago
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    @SpaceLAerospace I was learning how to make flaps similar to those on a real Starship. Now, I've created better, more optimized flaps. This issue has been fixed.

    11 days ago
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    @SpaceLAerospace I published a new version, correcting this mistake of mine :-)

    11 days ago
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    And also, Great build!! But the forward flaps are a V1, not V2

    +1 19 days ago
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    Also, why in the back of one of the flaps why are the heat your tiles a bit brighter?

    19 days ago
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    🔥🔥🔥🔥

    +1 19 days ago

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