Starship is a fully re-usable heavy lift launch vehicle, capable of carrying 150-200 tonnes to Low Droo Orbit, 250+ tonnes when expendable.


INSTRUCTIONS

  • Roll control is manual for the entire flight, not much needed in ascent phase
  • Need to switch booster immediately after staging to perform automated
    boostback and landing. Make sure to do a quicksave before staging
  • You need to set perfect roll orientaion before booster re entry if needed
  • Starship re-entry is manual. You must control the flaps and the pitch,
    heading (Flap control is not much needed)
  • Medum/High physics settings recomended!

Activation groups

1. AG1- Booster's 3 center engines / Ship's 1 sea level engine
2. AG2- 5/10 of Booster inner ring engines/ Ship's 2 sea level engines
3. AG3- 5/10 of Booster Inner ring engines/ Ship's 3 vacuum engines
4. AG4- Lights
5. AG5- Ship flaps and booster grid fins
6. AG6- LAUNCH command
7. AG7- QDs/ Hold down clamps
8. AG8- Landing legs
9. AG9- Payload Bay door
10. AG10- RCS
11. AG11- Reentry preparation
12. AG12- Chopsticks


AG9 and Slider2 for Cargo door

How to move flaps?

After activating AG11 starship flaps start moving. During re-entry you may have to control flaps. You don't need to control both aft and forward flap sets.

  • Slider 2 - Forward flaps (between 0 and +1)
  • Brake - Aft Flaps

After balancing the lift forces by adjusting flaps, RCS thrusters will help you to pich and yaw.(W A S D)


How to move chopsticks?

Turn on AG12. Then you can move chopsticks as follows.

  • Slider 1 (-1 to +1) - move both chopsticks
  • Slider 2 (0 to -1) - open and close
  • Slider 3 (0 to +1)- Stabilizer pins
  • Brake - Ship lifting pins
  • Slider4 - Move up and down

GENERAL INFO

  • Successors 1 craft(s)
  • Created On: Windows
  • Game Version: 1.2.210.0
  • Price: $390,245k
  • Number of Parts: 2734
  • Dimensions: 160 m x 256 m x 87 m

PERFORMANCE

  • Total Delta V: 707m/s
  • Total Thrust: 52.1MN
  • Engines: 41
  • Wet Mass: 2.82E+7kg
  • Dry Mass: 2.45E+7kg

STAGES

Stage Engines Delta V Thrust Burn Mass
1 13 188m/s 17.2MN 5.0m 2.82E+7kg
2 15 188m/s 19.8MN 4.3m 2.82E+7kg
3 5 188m/s 6.6MN 13.0m 2.82E+7kg
5 3 73m/s 4.2MN 8.1m 2.82E+7kg
6 3 69m/s 4.0MN 8.1m 2.82E+7kg
7 1 0m/s 448kN 5s 2.82E+7kg
11 1 0m/s 0N 10.1m 2.82E+7kg

Comments

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  • Profile image

    What's new?

    1. "Chopsticks not moving" fixed
    2. Upgraded OLM, Chopsticks and SQD
    3. Redesigned nosecone, flaps, HSR and stringers
    4. Starlink v2 payload bay
    5. Boostback+landing burn of Superheavy booster
    6. Starship landing burn
    7. Automated excess fuel dump while re-entry
    8. New cameras
    Pinned 1.3 years ago
  • Profile image

    @CeylonAerospace Thx

    7 months ago
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    @BRUHMELLA I'm not going to upload this until next year ;)

    7 months ago
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    @CeylonAerospace when will the new craft be uploaded, its been almost a day at this point, please.

    7 months ago
  • Profile image

    @ssahinbay if this craft work for mobile, it works for sure

    7 months ago
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    @CeylonAerospace will it work for mobile?

    7 months ago
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    @ssahinbay yes, both stages. upload pending!

    7 months ago
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    Are you gonna do an starship with catching?

    7 months ago
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    @jaquaviontevion ok

    8 months ago
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    @SpaceLK please make that version after ur done with your current version 🙏

    8 months ago
  • Profile image

    @AverageUser321 yes. But you don't neet to roll during re-entry, its stable.

    8 months ago
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    @SpaceLK alright, will I need roll control for the upper stage as well?

    8 months ago
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    @AverageUser321 yeah. Flap control and landing burn for stage 2

    8 months ago
  • Profile image

    @jaquaviontevion of course

    8 months ago
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    @SpaceLK do you think you can make a version where everything for the booster is manual after boostback or hotstaging

    8 months ago
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    @SpaceLK understood, will you code both stages?

    8 months ago
  • Profile image

    @jaquaviontevion Kinda impossible to do it manual in JNO with superheavy size rocket.

    8 months ago
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    @AverageUser321 It's semi automatic. Roll control is needed for precise catch.

    8 months ago
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    @SpaceLK how do we make it manual

    8 months ago
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    @SpaceLK I absolutely can not wait for an automated catch starship. Ima do one manual lmao

    8 months ago
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    @AverageUser321 Already done! Next update will have automated catch for both booster and ship

    8 months ago
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    Are you working on the Catch code?

    8 months ago
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    @Duebruh almost done!

    8 months ago
  • Profile image

    @SpaceLK ooooh ok

    8 months ago
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    Look forward to

    8 months ago
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