Starship is a fully re-usable heavy lift launch vehicle, capable of carrying 150-200 tonnes to Low Droo Orbit, 250+ tonnes when expendable.
INSTRUCTIONS
- Roll control is manual for the entire flight, not much needed in ascent phase
- Need to switch booster immediately after staging to perform automated
boostback and landing. Make sure to do a quicksave before staging - You need to set perfect roll orientaion before booster re entry if needed
- Starship re-entry is manual. You must control the flaps and the pitch,
heading (Flap control is not much needed) - Medum/High physics settings recomended!
Activation groups
1. AG1- Booster's 3 center engines / Ship's 1 sea level engine
2. AG2- 5/10 of Booster inner ring engines/ Ship's 2 sea level engines
3. AG3- 5/10 of Booster Inner ring engines/ Ship's 3 vacuum engines
4. AG4- Lights
5. AG5- Ship flaps and booster grid fins
6. AG6- LAUNCH command
7. AG7- QDs/ Hold down clamps
8. AG8- Landing legs
9. AG9- Payload Bay door
10. AG10- RCS
11. AG11- Reentry preparation
12. AG12- Chopsticks
AG9 and Slider2 for Cargo door
How to move flaps?
After activating AG11 starship flaps start moving. During re-entry you may have to control flaps. You don't need to control both aft and forward flap sets.
- Slider 2 - Forward flaps (between 0 and +1)
- Brake - Aft Flaps
After balancing the lift forces by adjusting flaps, RCS thrusters will help you to pich and yaw.(W A S D)
How to move chopsticks?
Turn on AG12. Then you can move chopsticks as follows.
- Slider 1 (-1 to +1) - move both chopsticks
- Slider 2 (0 to -1) - open and close
- Slider 3 (0 to +1)- Stabilizer pins
- Brake - Ship lifting pins
- Slider4 - Move up and down
GENERAL INFO
- Successors 1 craft(s)
- Created On: Windows
- Game Version: 1.2.210.0
- Price: $390,245k
- Number of Parts: 2734
- Dimensions: 160 m x 256 m x 87 m
PERFORMANCE
- Total Delta V: 707m/s
- Total Thrust: 52.1MN
- Engines: 41
- Wet Mass: 2.82E+7kg
- Dry Mass: 2.45E+7kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
---|---|---|---|---|---|
1 | 13 | 188m/s | 17.2MN | 5.0m | 2.82E+7kg |
2 | 15 | 188m/s | 19.8MN | 4.3m | 2.82E+7kg |
3 | 5 | 188m/s | 6.6MN | 13.0m | 2.82E+7kg |
5 | 3 | 73m/s | 4.2MN | 8.1m | 2.82E+7kg |
6 | 3 | 69m/s | 4.0MN | 8.1m | 2.82E+7kg |
7 | 1 | 0m/s | 448kN | 5s | 2.82E+7kg |
11 | 1 | 0m/s | 0N | 10.1m | 2.82E+7kg |
What's new?
@CeylonAerospace Thx
@BRUHMELLA I'm not going to upload this until next year ;)
@CeylonAerospace when will the new craft be uploaded, its been almost a day at this point, please.
@ssahinbay if this craft work for mobile, it works for sure
@CeylonAerospace will it work for mobile?
@ssahinbay yes, both stages. upload pending!
Are you gonna do an starship with catching?
@jaquaviontevion ok
@SpaceLK please make that version after ur done with your current version 🙏
@AverageUser321 yes. But you don't neet to roll during re-entry, its stable.
@SpaceLK alright, will I need roll control for the upper stage as well?
@AverageUser321 yeah. Flap control and landing burn for stage 2
@jaquaviontevion of course
@SpaceLK do you think you can make a version where everything for the booster is manual after boostback or hotstaging
@SpaceLK understood, will you code both stages?
@jaquaviontevion Kinda impossible to do it manual in JNO with superheavy size rocket.
@AverageUser321 It's semi automatic. Roll control is needed for precise catch.
@SpaceLK how do we make it manual
@SpaceLK I absolutely can not wait for an automated catch starship. Ima do one manual lmao
@AverageUser321 Already done! Next update will have automated catch for both booster and ship
Are you working on the Catch code?
@Duebruh almost done!
@SpaceLK ooooh ok
Look forward to