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The rotation of the ship stops as time going by. The ship is in vacuum without any drag in theory, so it should spin all the time as the engines gave it an initial angular momentum. (even without a time warp)

GENERAL INFO

  • Created On: Mac
  • Game Version: 0.9.704.0
  • Price: $136,097k
  • Number of Parts: 9
  • Dimensions: 114 m x 40 m x 25 m

PERFORMANCE

  • Total Delta V: 6.2km/s
  • Total Thrust: 35.5MN
  • Engines: 2
  • Wet Mass: 2.43E+6kg
  • Dry Mass: 1.24E+5kg

STAGES

Stage Engines Delta V Thrust Burn Mass
1 2 6.2km/s 35.5MN 3.0m 2.43E+6kg

6 Comments

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    962 bjbj666

    @ARXSPACE that’s the only way I came up with so far

    +1 2.8 years ago
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    3,490 ReyzXlol

    It seems to be similar with the artificial gravity ring concept....

    +1 2.8 years ago
  • Profile image
    962 bjbj666

    @ARXSPACE it could be a solution: add two motors at two sides of the center, and connect weight on the two motors. Make sure the weight at both side spin in the same direction, so that the ship in the center keeps spinning. BUT, it needs the motor to work all the time, so we need electricity from solar panels. And HOWEVER, it doesn’t work when you are not taking the control of it

    2.8 years ago
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    3,490 ReyzXlol

    @bjbj666 what is the solution?.

    2.8 years ago
  • Profile image
    962 bjbj666

    @NebulaSpaceAgency Agree, may be another bug in the physics engine. But fortunately, I found a solution

    2.8 years ago
  • Profile image

    that’s just how sr2 works i guess

    2.8 years ago

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