Auto Credit Based on JotaVe's Falcon 9 Crew Dragon 2 [RSS]

Optimizations based on Jotawi's Falcon 9 Crew Dragon 2 [RSS]. Some logo dimensions have been changed to make them more realistic, and some details have been added, such as the connection structure between the Dragon spacecraft and the secondary hull

GENERAL INFO

  • Predecessor: Falcon 9 Crew Dragon 2 [RSS]
  • Created On: Android
  • Game Version: 1.3.204.1
  • Price: $48,599k
  • Number of Parts: 625
  • Dimensions: 66 m x 5 m x 5 m

PERFORMANCE

  • Total Delta V: 12.1km/s
  • Total Thrust: 10.1MN
  • Engines: 15
  • Wet Mass: 6.26E+5kg
  • Dry Mass: 41,420kg

STAGES

Stage Engines Delta V Thrust Burn Mass
1 9 4.1km/s 9.0MN 2.6m 6.26E+5kg
2 1 7.1km/s 968kN 7.1m 1.37E+5kg
3 4 833m/s 37kN 3.6m 10,884kg
4 1 95m/s 118kN 7s 8,868kg

12 Comments

  • Log in to leave a comment
  • Profile image
    1,872 JotaVe

    @STC But if you need to abort the launch? There will be needed more fuel to land, and you will have to count with the fuel of the RCS Draco, so it will be heavier, needing even more fuel. You can change the fuel type though, to make all engines use only monoprop

    11 days ago
  • Profile image
    1,845 STC

    @JotaVe If the fuel is used rationally, even if it is manually controlled, it can land safely on the premise of using only the fuel that comes with the return capsule, and if it is really not enough, you can add a fuel tank to replenish the fuel

    11 days ago
  • Profile image
    1,845 STC

    @JotaVe I also have a solution to this problem, that is, use a new control module, connect it to a shaft that can rotate 180 degrees, and reverse the direction of the control module to achieve automatic ignition when using automatic combustion, but I am lazy and did not install this design, which I will implement in the next version

    11 days ago
  • Profile image
    1,872 JotaVe

    @STC Translation is good, because the overpowered gyro of the capsule makes it stable, but roll, yaw and pitch...

    12 days ago
  • Profile image
    1,872 JotaVe

    @STC Yes, I know the Dracos located in the nose cone have a better efficiency because they are aligned with the craft, but in game, when auto burn is used, the craft will face the burn node, so the engines will burn facing the opposite direction. That's the reason I had put those Dracos together with the RCS.

    12 days ago
  • Profile image
    1,872 JotaVe

    @STC Ah, I had thought about that, because of the landing legs in the second stage. But then there will be more fuel needed

    12 days ago
  • Profile image
    1,845 STC

    @JotaVe Which AGs are problematic? I do not know. Please list them

    12 days ago
  • Profile image
    1,845 STC

    @JotaVe There is indeed a problem with the RCS engine control logic, but the spacecraft I use can still smoothly dock with the space station and return to the atmosphere, and there will be no rotation problems as you mentioned, but the control direction of the spacecraft's roll and up and down directions is the opposite of the normal control system. However, I will release a version that fixes these issues in the future

    12 days ago
  • Profile image
    1,845 STC

    @JotaVe The Dragon's orbital maneuvering engine is positioned around the docking port of the head of the return capsule, rather than on the side of the return capsule, which you did wrong in the original work

    12 days ago
  • Profile image
    1,845 STC

    @JotaVe The parachute was removed because I wanted the return capsule to land with a thrust reverser, as Space X had envisioned earlier

    12 days ago
  • Profile image
    1,872 JotaVe

    @STC No, I'm Brazilian

    12 days ago
  • Profile image
    1,872 JotaVe

    There are some wrong things in it: you took off the OM Dracos (pointing backwards); you took off the parachutes; misconfigured the AGs, like the capsule-trunk sep and Dracos activation in the same AG and the capsule is in a wrong rotation for some reason, so when only the RCS is on, it tends to faces the opposite direction and rolls uncontrollably.

    12 days ago

1 Upvote

Log in in to upvote this post.