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Auto Credit Based on s5ehfr9's AAM-1B Air to Air Missile

I couldn't solve the problem with kill probability and decided to release these anyways. AAM-2A is a replica of AIM-120A with modified fins and nerfed guidance capabilities (no LOFT mode). AAM-2B is a shortened version with much better maneuverability comparable to that of the AIM-9X. It is also the missile used in my AA turret.

How to use:

Just slap it on to your craft and it wil work. However you can also use the radar released with AAM-1B to display the target that's locked. Without The radar the missile will auto-lock the closest craft in front. The missiles are fired by activating the nosecone, which can be linked to stage activation, activation groups, or vizzy program.

GENERAL INFO

  • Predecessor: AAM-1B Air to Air Missile
  • Created On: Windows
  • Game Version: 0.9.404.0
  • Price: $50k
  • Number of Parts: 29
  • Dimensions: 1 m x 1 m x 0 m

PERFORMANCE

  • Total Delta V: 0m/s
  • Total Thrust: 49kN
  • Engines: 2
  • Wet Mass: 331kg
  • Dry Mass: 230kg

STAGES

Stage Engines Delta V Thrust Burn Mass

5 Comments

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    240 FrAb

    @s5ehfr9 I don't know if you are talking about your new or old missiles, now I tried your old missiles https://www.simplerockets.com/c/7hobWq/Hud-Now-Fixed and they still work

    2.0 years ago
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    8,457 s5ehfr9

    @FrAb Actually the newest update broke the missiles, now they just explode as soon as you activate it

    2.0 years ago
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    240 FrAb

    @SilverstoneAerospace Hola, no se si te acuerdas como lo usaste porque fueron hace 1,7 años, pero tu no sabes como se activa la ojiva para disparar

    2.0 years ago
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    Wow, this is really amazing, love it!

    3.7 years ago
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    Wowie, amazing job man😮😮

    3.7 years ago

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