Credit goes to Alpha Space Technologies for developing the aircraft and missile airframes, Triton Aerospace for the missile guidance, and Beacon Industries for the wonderful camouflage paint scheme on the jet!
Max speed: Mach 2.7 (clean)
Max supercruise: Mach 1.1
Max altitude: 15,000m
Max range: 4200km
Max Payload: 15,000Ibs (6.8 metric tons)
Hard points: 8
Peak turn rate @ max fuel: ≈36°/s
Lift-off Speed (VLOF): 90 m/s
Gun: BK-27 Mauser Cannon, 27mm, 1,000 rounds per minute. Yes, it works!
Crew: 1
Default Loadout: 4 AIM-3B Shards, 2 AIM-7L Rhinos, and 2 AGP-05 500Ib guided bombs.
Features a basic modeled cockpit with some displays and Activation Group switches.
Long before Alpha Space Technologies switched its fighter jet doctrine to unmanned, super-fast-and-capable-fighter jets, the F-2A Frogfoot II was born. Built for a world where tensions were at their highest, and competition among military superpowers required the best of the best, the F-2A most certainly achieves and exceeds that expectation. It is a fighter jet quite advanced for its time, both in terms of performance, and its weapons network.
The Frogfoot II can reach speeds of up to Mach 2.7 in full afterburner, making it quite fast, while also being able to turn as hard as 36° per second @ Mach 1.06, maintaining its speed while it does so. This allows the jet to keep its energy up quite well in a dogfight. For loitering or air patrol missions, in dry mode, the jet can fly at speeds up to Mach 1.1 clean, without afterburners, with a burn time of 1.8 hours. The pilot can toggle between dry mode and afterburners via Activation group 10. It is inline with competitive aircraft of the era in terms of max altitude, which is 15,000m (can be extended at lower weight loads), but can also fly up to 4200km, clean, without drop tanks.
For armament, the F-2A is equipped with 8 external hard points to attach GEN 2 weapons from Alpha Space Technologies, which it is compatible with. The default loadout, as seen in the pictures and specifications, allows the jet to be multi-role, depending on the situation. The radar can detect targets up to 100km [although you can adjust it to whatever range you desire (we forgot to disable that choice😬)], and it is the way for you to select targets for the weapons to fire on.
IMPORTANT: for selecting targets, ALWAYS use the targeting system (Activation Group 5 and 6). Using any other means, including selecting targets from map view will not track properly and break the weapon guidance. If you accidentally set your target any other way, just simply unselect the target, and select it via the targeting system onboard the jet (AG 5 and AG 6)
GENERAL INFO
- Predecessor: APPROVAL FOR JET DESIGN PROPOSAL
- Created On: Android
- Game Version: 1.3.204.1
- Price: $6,538k
- Number of Parts: 266
- Dimensions: 3 m x 9 m x 17 m
PERFORMANCE
- Total Delta V: 0m/s
- Total Thrust: 58kN
- Engines: 9
- Wet Mass: 16,825kg
- Dry Mass: 6,046kg
STAGES
| Stage | Engines | Delta V | Thrust | Burn | Mass |
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3 Comments
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2,141 AlphaSpaceTechnologiesone month ago
@TritonAerospace Thank you! At first glance, the landing gear configuration looks sus, but trust in the configuration. Just pull back on the stick once you reach 90 m/s. They're very spaced out so you have lots of space to attach weapons. And yes, the weapons do work!
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Notice: this craft features a bugged version of the AIM-7L that suffers critical oscillation and" terminal wiggle", causing it to miss the target. Please use the updated missile instead
https://www.simplerockets.com/c/F0NO2f/GEN-2-AIM-7L-Rhino-Air-Interception-Missile
Additionally, the bombs on this jet have been replaced and will no longer be in service.