This rocket needs a program that allows it to automatically enter orbit of Vulco, Sergeea, Droo, Cylero, or any of their moons. It needs to work from the DSC launchpad, and the player needs to be able to enter the destination planet or moon at launch, as well as the perigee and apogee of the desired orbit, and the maximum amount of time that the orbit can take. The perigee and apogee can be off by up to 100km. Please don't do any rocket surgery.

GENERAL INFO

  • Created On: Windows
  • Game Version: 1.3.204.1
  • Price: $5,890k
  • Number of Parts: 37
  • Dimensions: 15 m x 6 m x 5 m

PERFORMANCE

  • Total Delta V: 10.1km/s
  • Total Thrust: 3.1MN
  • Engines: 5
  • Wet Mass: 1.06E+5kg
  • Dry Mass: 7,907kg

STAGES

Stage Engines Delta V Thrust Burn Mass
1 3 2.4km/s 2.8MN 51s 1.06E+5kg
2 1 1.3km/s 235kN 1.7m 22,917kg
3 1 6.3km/s 122kN 5.2m 12,838kg

9 Comments

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    @VectronTechnologies I'm going to try this transfer window calculator tomorrow, maybe I can find out a bit more. If you want to already put my program in your rocket, let me know if there are any problems.

    one month ago
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    @TheVizzyLucky, thanks for letting me know. Anything that reduces the work needed will be helpful.

    one month ago
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    @VectronTechnologies After my last message I read everything I found about transfer windows and still couldn't find a way to implement them. Then, I kinda forgot it (sorry for that) and rediscovered this post when I came back from vacation. Now I finally have a program that kind of works, but is still missing the transfer. I tagged you in the most current version, but I recommend staying near your device while testing... there probably are tons of bugs. I don't think I can add the transfer in the near future, but I'll come back once I know more.

    one month ago
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    @VectronTechnologies Escape velocity is working now, a first test will be possible soon. The transfer currently has to be done manually, but that's the only thing missing. At least if everything else works as intended...

    2 months ago
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    @VectronTechnologies Quick update: I‘m currently making this program for the Starship, making it work on your rocket shouldn‘t be too complicated. The only parts missing are the escape velocity calculator (I currently get escape velocities of more than 10,000,000 m/s) and the red part. The escape velocity calculator will hopefully work soon, but for the red part I‘ll need to conduct some more research. Going to keep you updated

    3 months ago
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    @TheVizzyLucky, That should work.

    3 months ago
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    @VectronTechnologies I made a simplified flow chart, you can see it here. The chart is on the left, on the right there is an example (Tydos‘ moon Nebra). I should be able to do everything except for the red part. If you have any ideas for that please tell me, I need it too 😂 (I‘ve been trying to automate interplanetary flights for quite some time).
    Edit: Also, feel free to ask if there is something you can‘t read, I wrote quite small.

    3 months ago
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    @TheVizzyLucky, I see, maybe it will be easier to have the program do only the flybys automatically. I did the burns manually myself, and the rocket even reached Tydos. It can get to the places that I want the rocket to be able to reach automatically.

    3 months ago
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    That's complicated. Does it even have enough fuel?
    Edit: I didn't try it, but it should be enough for an orbit around Droo. However, I'm not sure if you can reach other planets.

    3 months ago

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