Auto Credit Based on Natedoge's save a Rocket

So this is an rocket inspired by the sea dragon. Just a disclaimer, I did use extreme part Clipping, but that’s just because of SR2 limitations.

This is also partly inspired by Star link. Lmao obviously.

So, it’s made to be water launched, and is able to be used in RSS to launch in LEO or a little higher. It has 66 individual satellites in the payload, which are all individual parts that can be controlled (to an extent).

Also, because of water physics, you have to put your quality to highest, to get the best experience.

So, basically if you use medium quality, you have to immediately put throttle to max and act. Stage 1 if you’re water launching (more realistic and preferable).

Anyways, it’s pretty straight forward. But the second stage jettisons the extra side ‘boosters’ for the water launch. Also, it’s important to mention that the rocket doesn’t sink in highest quality.

When you deploy the satellites, it goes 6 by 6, and not all are deployed at the same time.

This is almost fully reusable. The first stage can be reused by setting progress and just falling back. Once you slow enough so that the parts aren’t overheating, deploy the large parachutes. Also, aim for the ocean to land.

Warning: Many parts and may affect your game

Anyways, thanks for reading, and I appreciate any feedback!

GENERAL INFO

  • Predecessor: save a Rocket
  • Created On: iOS
  • Game Version: 0.9.404.0
  • Price: $1,572,542k
  • Number of Parts: 1029
  • Dimensions: 215 m x 30 m x 30 m

PERFORMANCE

  • Total Delta V: 91.7km/s
  • Total Thrust: 450.2MN
  • Engines: 37
  • Wet Mass: 2.04E+7kg
  • Dry Mass: -15,005,177kg

STAGES

Stage Engines Delta V Thrust Burn Mass
1 27 48.3km/s 422.4MN 4.3m 2.04E+7kg
2 0 0m/s 0N 0s 2.02E+7kg
4 4 1m/s 846kN 3s 2.61E+6kg
5 1 43.4km/s 17.7MN 6.9m 2.38E+6kg

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