130 downloads

My Cylero Exploration Architecture

Around $160M for all components

5 payloads and nuclear transfer vehicles.
From left to right

  1. Airlock and crane
  2. HAB
  3. Crew shuttle and Trans HAB
  4. Crewed rovers
  5. Return propellant

Check out my newest video using this system here

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Developed by:
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GENERAL INFO

  • Successors 1 craft(s) +14 bonus
  • Created On: Windows
  • Game Version: 0.7.3.4
  • Price: $30,119k
  • Number of Parts: 1136
  • Dimensions: 126 m x 10 m x 20 m

PERFORMANCE

  • Total Delta V: 1.1km/s
  • Total Thrust: 5.9MN
  • Engines: 41
  • Wet Mass: 1.34E+6kg
  • Dry Mass: 4.69E+5kg

STAGES

Stage Engines Delta V Thrust Burn Mass
1 8 870m/s 1.5MN 4.4m 3.51E+5kg
3 1 114m/s 188kN 3.5m 3.51E+5kg
5 4 106m/s 52kN 9.7m 2.91E+5kg

4 Comments

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    11.7k KraZIvan

    @Kell hmm I wonder why I've had flex issues before, I've also seen others have flex issues with docking ports before, could that be a bug?

    4.7 years ago
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    Docking ports are hard joints @KraZIvan

    4.7 years ago
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    11.7k KraZIvan

    Nicely done, a very useful exploration system indeed! how did you get the docking ports to be so robust and not have so much flex to them? congrats on your reaching 10k points btw!

    4.7 years ago
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    Will try this but a lot of randevous..need a MecJeb for SR2...

    4.7 years ago

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