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A rocket that was actually just designed a few weeks ago.

The idea here is to make a 2 stage rocket, the bottom stage to boost her up, then the ejection charge on her seperates the booster, and it falls back.
The 2nd stage is a lighter motor more used for just ejecting the nose pieces that covered the 4 cameras.
She has an onboard motherboard that starts taking pictures once the gyroscope determines she is upside down, and every 5 seconds after is another picture set. We then combine all 4 pictures to create a higher quality picture, sorta how nasa looks at stuff, they take multiple pictures of the same area then combine them all together.

Basic goal is to get altitude, flip over deploy the chute, and take pictures.
Ingame im using fairings to represent the notches that are dug out in the nose cone.

There are actually 5 different versions of this craft, 2 of which are pretty wonky. The one you see here is Version 1. No nose cones on on the cameras.
The 2nd version is one in which we have 4 smaller cameras, actually on the body tube itself, then one bigger higher res camera in the nose, and the ejection charge there cuts the nose away completely.

Every variant of the rocket we have is a 3D printed body and fins.
Our 3D printer prints at 1mm thickness, so to keep her weight down, we made the body tube 2mm thick, then every 5mm we have internal structural supports that keep the body from crumpling. Her irl Alt. goal is roughly 1000 feet, and once the cameras are working and the recovery system is tested, the team should have a photograph of the area!

GENERAL INFO

  • Created On: Windows
  • Game Version: 0.6.9.2
  • Price: $2,495k
  • Number of Parts: 82
  • Dimensions: 31 m x 7 m x 9 m

PERFORMANCE

  • Total Delta V: 6.1km/s
  • Total Thrust: 875kN
  • Engines: 2
  • Wet Mass: 53,173kg
  • Dry Mass: 7,036kg

STAGES

Stage Engines Delta V Thrust Burn Mass
1 1 2.2km/s 625kN 2.0m 53,173kg
2 1 3.9km/s 250kN 2.1m 16,480kg

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