雷达系统使用说明(The English instructions are located in the lower half of the article.)

一、基础配置

  1. 雷达参数设置

    • 最大探测距离:通过修改

      "Maximumdetectiondistancekm" 变量(单位:公里)设置雷达探测范围,默认值为 150公里。

    • 屏幕分辨率:

      "Screen
      resolution" 指MFD的每平方米像素数(默认1024像素)。数值越高,细节越清晰但可能影响性能。

    • 屏幕尺寸:

      "Screenlengthm" 和 "Screenwidthm" 为MFD的物理尺寸(默认0.23米×0.23米)。

    • 探测角度:

      "Radardetectionangle" 设置雷达扫描扇区角度(默认90度),之后会重置为"Radardetectionangle/2" 用于计算半角。

    • 公制单位系统:所有测量均使用公制单位

  2. 界面元素

    • 中心标签:显示当前航向,动态更新飞行方向。

    • 距离刻度:以同心圆形式显示距离标记(如150km、100km、50km),颜色为绿色。

    • 半角辅助线:两条绿色直线标示雷达半角边界(默认45度)。

二、操作流程

  1. 启动雷达

    • 触发

      进入游戏后后,检测到AG1由关闭变为开启状态时开始初始化,直到初始化完成(状态变量 "Radarinitializationstatus" 变为"True")。

    • 初始化完成后,雷达界面(MFD纹理)将在中心位置生成。

  2. 实时探测

    • 雷达每帧更新一次,检测周围飞机(通过 "Identified_aircraft" 列表管理)。

    • 检测条件:



      • 目标飞机非玩家操控("Craft.IsPlayer=False")。


      • 目标位于雷达扇区内且距离小于最大探测值。



  3. 目标标注

    • 检测到的飞机会在雷达上显示为绿色圆标记,标签包含:



      • 飞机名称(如 "Aircraft-Label-name")。


      • 高度、速度、距离信息(如 "Height: 3000m <br> Speed: 800km/h <br> Distance: 25km")。



    • 若目标速度超过5m/s,会显示速度矢量线。

三、交互与调试

  1. 故障排查

    • 若雷达无显示,将AG1重启即可。(AG1关闭时自动清空内容,AG1再次开启时将重新初始化)

Radar System User Manual

I. Basic Configuration

  1. Radar Parameter Settings

    • Maximum Detection Range: Set the radar detection range by modifying the variable "Maximumdetectiondistance_km" (unit: kilometers), with a default value of 150 kilometers.
    • Screen Resolution: "Screen_resolution" refers to the number of pixels per square meter of the MFD (default: 1024 pixels). Higher values yield clearer details but may impact performance.
    • Screen Size: "Screenlengthm" and "Screenwidthm" represent the physical dimensions of the MFD (default: 0.23 meters × 0.23 meters).
    • Detection Angle: "Radardetectionangle" sets the radar scan sector angle (default: 90 degrees), which is later reset to "Radardetectionangle/2" for calculating the half-angle.
    • Metric System: All measurements use the metric system.
  2. Interface Elements

    • Center Label: Displays the current heading and dynamically updates the flight direction.
    • Distance Scale: Shows distance markers (e.g., 150km, 100km, 50km) in concentric circles, colored green.
    • Half-Angle Auxiliary Lines: Two green straight lines indicating the radar half-angle boundaries (default: 45 degrees).

II. Operating Procedures

  1. Starting the Radar

    • After entering the game, initialization begins when AG1 is detected switching from off to on, continuing until completion (the status variable "Radarinitializationstatus" becomes "True").
    • Upon initialization completion, the radar interface (MFD texture) will be generated at the center position.
  2. Real-Time Detection

    • The radar updates once per frame to detect surrounding aircraft (managed via the "Identified_aircraft" list).
    • Detection Conditions:
    • The target aircraft is not player-controlled ("Craft.IsPlayer=False").
    • The target is within the radar sector and its distance is less than the maximum detection value.
  3. Target Annotation

    • Detected aircraft appear as green circular marks on the radar, with labels containing:
    • Aircraft name (e.g., "Aircraft-Label-name").
    • Height, speed, and distance information (e.g., "Height: 3000m <br> Speed: 800km/h <br> Distance: 25km").
    • If the target’s speed exceeds 5 m/s, a velocity vector line will be displayed.

III. Interaction and Debugging

  1. Troubleshooting

    • If the radar does not display, simply restart AG1. (When AG1 is turned off, content is automatically cleared; when AG1 is turned on again, it will reinitialize.)

GENERAL INFO

  • Created On: Android
  • Game Version: 1.3.204.1
  • Price: $26,764k
  • Number of Parts: 26
  • Dimensions: 7 m x 20 m x 20 m

PERFORMANCE

  • Total Delta V: 0m/s
  • Total Thrust: 300N
  • Engines: 3
  • Wet Mass: 47,130kg
  • Dry Mass: 17,863kg

STAGES

Stage Engines Delta V Thrust Burn Mass
1 2 0m/s 0N 0s 47,130kg

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