Defect found, I don't have an army of debuggers but here's the fixed version
Notes:
Even more heavy modifications were made on the system's SAM-2U missile.
The new missile has a completely new guidance and warhead section that acts as a seperate kill vehicle stage when in space.
This new missile designated SAM2U-EA (Extended Altitude) now has insane altitude coverage, all targets (satellites included) up to 1,000,000m altitude are easy prey.
The new missile is heavier, faster, bigger than previous versions but is not meant to replace earlier version as top advanced features like acceleration compensation have been left out for lighter code.
No Ali Base enemies will be left untouched by this system now haha.
Also the second stage works best above 40 fps.
enjoy 🖐
Updates:
- Fixed and Improved Fuse disruption at very high fps.
- Exo-Atmospheric Interception Unlocked.
Specifications:`
Type: Surface-to-Air Facility [SAF]
PoH: 95%
Range: 10-500km Anti-Air | 1000km Anti-Surface
Max Speed: ~2,401m/s | ~Mach 7
Target Altitude: 25-1,000,000m
Max Target Speed: 6,860m/s | Mach 20
Missile: SAM-2U-EA
Weight: 2,020kg
TWR 20x
Burn Time: 10s
Steering: ACN Thrusters
Steering Force: 30G
Monopropellant Tank: 60s with 8x ACN @100%
Launcher Vehicle: TEL-3
Reload Vehicle: Reloader
Lore:
Ever since the conflict between DSC Aerodrome and Ali Base forces happened, sabotage attemps by Ali Base have stopped.
But they secretly continued advancing and producing more sophisticated weapons.
DSC Spies in the desert reported and photographed new ballistics missiles being developed secretly under the base's bunkers.
There even have been talks about a new ICBM that can strike DSC accross the big droo ocean.
So, trying not to be a sitting duck, The DSC security chief ordered the production of missiles capable of neutralizing high altitude threats.
And so began the production and manufacturing of improved SAM2 missiles.
Equipment:
- 4x SAM-2 Missiles
- 2x Type 2 Battery
- 1x Refueling Port
- 1x Type 2 Ground FCM
- 1x Auto Backup Generator ( 1x Full 2 Battery Recharge)
Valid Targets:
Aircraft
Helicopters
Cruise Missiles
Intercontinental Ballistic Missiles
Sub-Orbital and Orbital Satellites
Guided/Unguided Munitions
Fixed and Mobile Ground Units [Secondary Cap]
Properties:
Anti-Air All Aspect
Adaptive Proximity Fuse
Anti-Ballistic Missile [ABM]
Can become a Tactical Ballistic Missile [TBM]
Capable vs Sea Skimmer
Hit-to-Kill Capability
Exo-Atmospheric Interceptor Onboard
High Off-Vector Loft
Variable Range Gates/Bands
Gallery:
Exo Atmospheric Interception


Kill Vehicle Functionality

Truck Cabs


Truck Extra Space

Truck Beds And Mounts

All Modules

GENERAL INFO
- Predecessor: SAF-3A Improved
- Created On: Android
- Game Version: 1.3.203.1
- Price: $4,945k
- Number of Parts: 479
- Dimensions: 4 m x 3 m x 13 m
PERFORMANCE
- Total Delta V: 0m/s
- Total Thrust: 3.3MN
- Engines: 42
- Wet Mass: 32,747kg
- Dry Mass: 25,689kg
STAGES
| Stage | Engines | Delta V | Thrust | Burn | Mass |
|---|
21 Comments
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1,109 RokugouSystems+1 9 months ago
"what do you imagine the DSC-Ali lore to be like?" asked absolutely nobody.
well, here's your answer!! :D24 years ago, DSC Aerodrome and Ali Base (former allies) were involved in a incident involving friendly fire over DSC Territory. A fault in Triton Aerospace's SAM-2D IFF system misidentified an Ali Base Wasp as a hostile craft from Juno Village, leading to the death of Captain Deandre Cortez. Triton Aerospace was immediately fined, and they were forced to rework the IFF system. ever since then, however, DSC and Ali become further and further split, eventually breaking into a cold arms race of sorts. Ali base, fueled by blind anger, has been on much more of an offensive side, while DSC has played a more defensive/counter-attack game.
8 years ago, 16 years after the death of Capt. Cortez, Ali base launched an attack on DSC aerodrome, destroying $2.8 billion worth of equipment and aircraft, and killing 84 DSC personnel. Since then, the DSC-Ali cold war has turned hot, with the two launching attack after attack on each other. -
12.7k TritonAerospace10 months ago
@Rokugou well, a glide vehicle is more like a plane in that it is inefficient turning on its yaw axis compared to a symmetric missile.
a glide vehicle would be cool in its function which is gliding to a ground target.
I really can't imagine a glide vehicle intercepting air targets, it would be kinda weird and a little harder than just a symmetric body, but i guess it could be made. -
1,109 RokugouSystems10 months ago
Y'know when you have a terrible idea that's probably never going to work, but it's still really cool to think about?
...
What if the kill vehicle was instead a hypersonic Glide weapon? -
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12.7k TritonAerospace11 months ago
@wfldcm i know, slight tuning problem in the second stage, didn't pursue it.
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600 HEMGroup+1 11 months ago
@TritonAerospace Yeah, definitely!
I just tested it, and it worked perfectly.
It destroyed the target at a distance of 90 kilometers above the ground.
Very stable and effective.👌👌 -
12.7k TritonAerospace11 months ago
@HEMGroup thanks alot for the feedback.
that is why debugging is a stage in development aswell.
I think i have found & fixed the issue with fuse here's the link.
could you test it and see if it works? so then i could re-direct people to the fixed version. -
600 HEMGroup11 months ago
It seems like the missile's fuse has an issue.
I set the heat damage and physical damage to zero, but even then, during its boost phase, it would explode before hitting the target.
I’m not sure, maybe it wasn’t reaching the target because when I launched it under a range of 80 kilometers, it worked fine.
Above 80 kilometers, it would always explode and show the self-destruction messag. -
1,113 Silverback11 months ago
@TritonAerospace appreciated. I remove the block that auto activates the fuse?
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12.7k TritonAerospace+1 11 months ago
@Silverback thanks for the bug reports, the overheat issue are probably on your side. i've tested both the lofting ascension and declension and no part overheat.
the explosions due to the fuse are prolly the impact fuse you can remove the impact fuse easily. -
1,113 Silverback11 months ago
Sorry, that should be all parts in the steep reentry overheat and explode before reentry.
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1,113 Silverback11 months ago
At steep reentry, sensor takes excessive heat damage and explodes so a heat shield is necessary
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1,113 Silverback11 months ago
Found that the fuse activates way before range, causing the explosion.
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1,113 Silverback+1 11 months ago
@TritonAerospace missile explodes at 9608meter altitude just after takeoff
@Rokugou very good summary of the situation 👍