New Version
updated the sam system with new truck.
Major upgrades to the missile includes:
-New APN guidance (ZEM pn oscillated so opted for augmented pn which means extra term for compensation of target acceleration added)
-Much Improved Fuse with adaptive timing.
-Rewritten whole code.
Note: most of my new aircraft will be listed as "Friendly" on the IFF 'Identity'
enjoy 🖐
Caution: FPS above 60 disrupts the detonation mechanism
Specifications:
Type: Surface-to-Air Facility [SAF]
PoH: 95%
Range: 3.5-400km Anti-Air | 1000km Anti-Surface
Max Speed: ~2058m/s | ~Mach 6
Target Altitude: 25-40000m
Max Target Speed: 2058m/s | Mach 6
Missile: SAM-2U
Weight: 1430kg
TWR 12.5x
Burn Time: 15s
Steering: ACN Thrusters
Monopropellant Tank: 15s with 4x ACN @100%
Launcher Vehicle: TEL-3
Reload Vehicle: Reloader
Upgrades:
- New adaptive timing proximity fuse allows for high speed target kill
- Funky trees allows for less volume & smoother code
- New modular truck is amazing and has 3 body sections that can be customized with sub assembled parts (pictures below)
- New truck has anti-roll steering gain
- More advanced guidance for missile includes target acceleration compensation not just target velocity
Equipment:
- 4x SAM-2 Missiles
- 2x Type 2 Battery
- 1x Refueling Port
- 1x Type 2 Ground FCM
- 1x Auto Backup Generator ( 1x Full 2 Battery Recharge)
Valid Targets:
Aircraft
Helicopters
Cruise Missiles
Tactical Ballistic Missiles
Guided/Unguided Munitions
Fixed and Mobile Ground Units [Secondary Cap]
Properties:
Anti-Air All Aspect
Adaptive Proximity Fuse
Anti-Ballistic Missile Capability [ABM]
Can become a Tactical Ballistic Missile [TBM]
Capable vs Sea Skimmer
Hit-to-Kill Capability
High Off-Vector Loft
Variable Range Gates/Bands
Gallery:







GENERAL INFO
- Predecessor: SAF-3A Improved
- Successors 1 craft(s) +14 bonus
- Created On: Android
- Game Version: 1.3.109.0
- Price: $5,390k
- Number of Parts: 606
- Dimensions: 4 m x 3 m x 13 m
PERFORMANCE
- Total Delta V: 0m/s
- Total Thrust: 2.3MN
- Engines: 21
- Wet Mass: 30,386kg
- Dry Mass: 23,756kg
STAGES
| Stage | Engines | Delta V | Thrust | Burn | Mass |
|---|
20 Comments
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13.4k TritonAerospace+1 26 days ago
@ReichenbachAeroDynamics get something flying in the air for it to shootdown
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13.4k TritonAerospaceone month ago
@TheReaper6132 just grap the module and attach it to wanted craft also grab control panel aswell.
after that the state variable is the biggest limiting factor, it is in cpu part of TEL, try to see how the broadcast of "State" variable works in cpu and replicate it in your setup. -
1,337 TheReaper6132one month ago
How might I make the Fire Control Module for the TEL compatible with a shipping container? I'm asking because I intend to eventually make a Containerized SAM system
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6,076 OverCAT831.2 years ago
@TritonAerospace Thanks so much I am planning to fix the lead issue tho so the CEP can be further decreased maybe only up to hundreds of meters instead ok kilometers.
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13.4k TritonAerospace+1 1.2 years ago
@OverCAT83 i placed this on juno village and launched your missile from across the ocean.
i have to say you did extremely well as i got around 10km CEP after inputting your recommended parameters.( which is really good)
your only problem seems to be the lead distance.
I tried it a second time and around 150km from the SAM system with MIRV warheads released i switched to it and launched 2 missiles the first missile used the proximity fuse and detonated which caused a massive explosion in the sky lol presumably the Mirv going off, but you really made an iCBM congratulations 👏👏👏. -
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13.4k TritonAerospace1.8 years ago
@JamesV4 thanks alot, don't forget you were first to make the missile truck concept on this site though lol.
thanks again, you also have amazing crafts and concepts. -
6,862 JamesV4+2 1.8 years ago
You've really come so far, I really like how you continuosly improve your arsenal progressively, such dedication. Superb
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@TritonAerospace thx