This is the third fully functional version of the Complex Car project. Available features in this version are a V8 crossplane piston engine, a differential, a suspension and a basic ackermann steering (no caster angle steering yet).
Max speed: 12m/s.
Piston Arrangement: 1-5-2-6-3-7-4-8
Controls:
Gas: Pitch+
Reverse: Pitch-
Steering: Yaw
Throttle: Start Engine (can be a struggle fixer too)
There is a lot of disengagement on the engine, that is because the juno physics can not handle too much force in joint rotators unfortunately.
Obs: Set ultra physics, infinite fuel, 0% physics damage and 0% heat damage for this build to work.
Future versions may feature: actually working suspension, caster angle steering, gearbox and clutch. Stay Tuned!
I encourage, as the creator of this project, other players reverse engineering this build on their ones themselves. Let's develop a whole mechanical engineering categoy of builds in Juno New Origins!
GENERAL INFO
- Predecessor: Complex Car (WIP) v0.2: Positive Ackermann steering
- Created On: Windows
- Game Version: 1.3.115.0
- Price: $998k
- Number of Parts: 322
- Dimensions: 2 m x 10 m x 6 m
PERFORMANCE
- Total Delta V: 0m/s
- Total Thrust: 529kN
- Engines: 9
- Wet Mass: 3,950kg
- Dry Mass: 3,944kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
---|---|---|---|---|---|
1 | 8 | 0m/s | 529kN | 0s | 3,950kg |
Nice