79 downloads

How it works

Uses ballistic range and divides it by planet radius to find the angle it would create in radians. Then rotates the position vector around by that angle to create the position of the impact point. It then corrects for ground height.

How to use it

Use for distances less than ~70km to get an accurate reading of the impact point. Greater than this and the ballistic range formula doesn't account for the planet curving away, meaning it will have greater dispersions. If you still need an impact point from that far then use the long range version.

Long Range Impact Point Prediction

GENERAL INFO

  • Successors 1 craft(s) +7 bonus
  • Created On: iOS
  • Game Version: 0.9.704.0
  • Price: $1,304k
  • Number of Parts: 3
  • Dimensions: 9 m x 2 m x 2 m

PERFORMANCE

  • Total Delta V: 3.9km/s
  • Total Thrust: 260kN
  • Engines: 1
  • Wet Mass: 11,073kg
  • Dry Mass: 2,254kg

STAGES

Stage Engines Delta V Thrust Burn Mass
1 1 3.9km/s 260kN 82s 11,073kg

6 Comments

  • Log in to leave a comment
  • Profile image
    294 Sushiboi

    Does this take planet rotation into account?

    2.6 years ago
  • Profile image

    can u tell me the link for ur discord? The one on ur bio doesn’t work for some reason

    2.9 years ago
  • Profile image

    hey remember me, I’m the guy who made that Soyuz srb I’m alive now

    2.9 years ago
  • Profile image

    @Patelsh24 no I meant make the both work together

    2.9 years ago
  • Profile image
    6,715 Patelsh24

    @TweedleAerospace these were posted separately so people don’t get confused with which is which

    2.9 years ago
  • Profile image

    I can join them up for you.

    2.9 years ago

4 Upvotes

Log in in to upvote this post.