D.S.F DD-059 Meteor Heavy Space Destroyer
The Meteor Heavy Destroyer is a cutting-edge experimental warship developed under the "Next-Generation Universal Modular Space Maneuvering Platform" project of the Droo Space Force. The ship's hull is designed with a modular truss structure and equipped with carbon nanotube titanium alloy composite armor, which reduces the weight by 40% while enhancing the hull's structural strength. The ship's propulsion system combines six nuclear fusion main engines and 48 plasma auxiliary thrusters for attitude control. This propulsion system can achieve adaptive adjustment for high thrust or high specific impulse according to different mission requirements and supports jet mode operation within the atmosphere, which endows the ship with excellent maneuverability. The ship is equipped with phased-array energy weapons and modular missile launchers and can carry 12 space fighters. The ship's power is provided by a superconducting fusion reactor and a magnetohydrodynamic generator. The power output is increased by 230% compared with the previous generation, and the volume of the power generation system is reduced by 15%. The new integrated power system can use up to 60% of the energy produced by the reactor for the weapon system, increasing the power of the directed energy weapons by 3.2 times. The Meteor class is highly modular and mission-adaptive, making it a key asset of the strategic strike group and strengthening Droo's deep-space control and deterrence.
The above content is purely fictitious.
Weapon Systems:
- 10 dual-mounted pulse laser turrets
- 12 electromagnetic rapid-fire turrets
- 22 intelligent point-defense cannons
- 1 axial hyper-focus laser main cannon
- Equipped with three different types of vertical launching systems, carrying a total of 424 missiles
- Hangar capacity for 12 space fighters
Control methods:
- Primary control via Throttle, Pitch, Roll, and Yaw. VTOL can be achieved by switching the RCS translation mode.
- Slider1:Upper/lower turrets pitch
- Slider2:Upper/lower turrets rotation
- Slider3:Port/starboard turrets pitch
- Slider4:Port/starboard turrets rotation
- AG1:Bow upper turrets fire
- AG2:Bow lower turrets fire
- AG3:Stern upper turrets fire
- AG4:Stern lower turrets fire
- AG5:Port turrets fire
- AG6:Starboard turrets fire
- AG7:Axial heavy cannon fire
- AG8:Engine
- AG9:Auto flight (100m-10km altitude)
- AG10:Height hold / landing (AG9 required)
- AG11:CATOBAR system (2km+ altitude)
- AG12:Internal hangar hatch
- AG13:Exterior hangar hatch
- AG14:Heat sink panel array
- AG15:Missile launch (1km+ altitude, requires target lock)
- AG16:Stern missile hatch
- AG17:Upper missile hatch
- AG18:Lower missile hatch
- AG19:Both sides missile hatch
- AG20:RCS
Notes:
When the height is less than 100m, the landing gear is automatically opened.
AG9 is the auto flight main switch, AG10 is the mode selection: turn on AG10 to perform altitude hold, and turn off to enter the landing assist mode. AG10 only functions when AG9 is active. Disabling AG9 terminates all auto-control. The landing assist program can only guarantee the safety of the vertical speed and flight attitude of the spacecraft when landing. The horizontal speed and forward direction of the spacecraft still need to be manually controlled.Disabling AG10 below 100m altitude will forcibly activate the landing procedure, which may lead to a crash!
Turn on the AG11 to execute the catapult fighter program, after the catapult of the fighter is completed, the catapult/recovery device continues to unfold to wait for the fighter to dock. When docking, the forward direction of the fighter needs to be parallel to the forward direction of the mothership, and the AG11 is closed after the fighter is docked to complete the fighter recovery.
Before launching a missile with the AG15, the target craft must be locked manually or the missile guidance program will not start. It is recommended not to use staged launching missiles. Before launching a missile manually using stages, the hatch of the corresponding stage must be opened. Launching directly without opening the hatch will cause the missile to explode in the cabin! If the target is beyond physical distance, switch control to missile after launching. When the missile runs out of fuel, it will self-destruct.
After locking the target craft, the turret will automatically aim at the target.
Astronauts can be moved around in the spacecraft by crew compartments (insulation textured cabin).
When running this craft on your device, the waiting time of the Vizzy program may be different than expected.
Have fun!
GENERAL INFO
- Created On: Windows
- Game Version: 1.3.204.1
- Price: $3,259,345k
- Number of Parts: 3730
- Dimensions: 58 m x 80 m x 314 m
PERFORMANCE
- Total Delta V: 240.0km/s
- Total Thrust: 419.2MN
- Engines: 464
- Wet Mass: 2.04E+7kg
- Dry Mass: 1.05E+7kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
---|---|---|---|---|---|
1 | 6 | 240.0km/s | 367.5MN | 3.29hours | 2.04E+7kg |
2 | 0 | 0m/s | 0N | 0s | 2.03E+7kg |
3 | 0 | 0m/s | 0N | 0s | 2.02E+7kg |
4 | 0 | 0m/s | 0N | 0s | 2.02E+7kg |
5 | 0 | 0m/s | 0N | 0s | 2.01E+7kg |
6 | 0 | 0m/s | 0N | 0s | 2E+7kg |
7 | 0 | 0m/s | 0N | 0s | 2E+7kg |
8 | 0 | 0m/s | 0N | 0s | 1.99E+7kg |
9 | 0 | 0m/s | 0N | 0s | 1.98E+7kg |
10 | 0 | 0m/s | 0N | 0s | 1.97E+7kg |
11 | 0 | 0m/s | 0N | 0s | 1.97E+7kg |
12 | 0 | 0m/s | 0N | 0s | 1.96E+7kg |
13 | 0 | 0m/s | 0N | 0s | 1.95E+7kg |
14 | 0 | 0m/s | 0N | 0s | 1.95E+7kg |
15 | 0 | 0m/s | 0N | 0s | 1.95E+7kg |