Colony common room module, more living space for the colony personnel, kitchen/dining/rec space/small gym/washroom.

Pre-loaded on ATREMIS transport, ready for launch.
Full interior

Action Groups:
-AG1 - deploy support struts
-AG2 - lights

Notes:
-to deploy: once landed hit the “deploy cargo” action group on the ARTEMIS. The module will deploy to ground level. Then switch control to the module, tap on the interstage and deactivate it to release. Then deploy the support struts. Then switch back to the ARTEMIS and get it out of the way.

-move the module into place with the CAV (colony assembly vehicle).

-moving droods: Droods can freely walk around inside each module. To get from one module to the next, they can enter the internal airlocks (all are labeled bulkhead door). From there they can be transferred to the next modules internal airlock and then EVA into the next module.

-Droods can only exit the modules through external airlocks. The operations module has one and there is a dedicated external airlock module. They need to travel inside the colony/outpost to one of these external airlocks to get outside.

-once modules are connected together, to access a given modules functions you need to switch to that specific module. So if you want to turn on the lights on a module you must switch to it. Or if you want to use the operations elevator you need to have the operations module selected.

GENERAL INFO

  • Created On: iOS
  • Game Version: 1.3.204.1
  • Price: $785,461k
  • Number of Parts: 721
  • Dimensions: 22 m x 27 m x 67 m

PERFORMANCE

  • Total Delta V: 135,275.3km/s
  • Total Thrust: 45.2MN
  • Engines: 18
  • Wet Mass: 4.41E+5kg
  • Dry Mass: 4.25E+5kg

STAGES

Stage Engines Delta V Thrust Burn Mass
1 18 135,275.3km/s 45.2MN 14.99days 4.41E+5kg

3 Comments

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  • Profile image
    22.9k Aludra877

    @Banic true...practicality is key, that was the correct answer, more windows=higher risk, especially if made with glass, if made of something more durable, itd be more plausable lol

    one month ago
  • Profile image
    4,597 Banic

    @Aludra877 I’m not a structural engineer, but I would think more windows would mean more points of potential failure, in a real off world structure. I stuck with one window for drood safety; safety first!!!!

    one month ago
  • Profile image
    22.9k Aludra877

    Looks neat, I really wouldnt mind living in it! If you were to make an irl version, would you add windows on the sides though? just asking out of curiousity

    one month ago

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