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Auto Credit Based on KSA's Aquila 2

This is the third of my Aquila ships. It has launch boosters, a titan style rocket for getting to your target, a lander and rover for exploring almost any planet in the system, a service module to get home, a retro rocket pack to slow down and a command module with 8 parachutes, 4 thrusters for a soft landing and 4 legs to keep you stable. The lander has a Auto Landing Vizzy Code for it. Landings are kinda scarry since the rockets dont fire until the last minute. Touch down speed is usually about 0.50 m/s! The Rover can fit 2 people and has a solar panel mounted on it making its range almost infinite. The command module has solar panels and its own nuclear-thermal water engine. The abort system is automatic and activates when a part explodes. The retro rockets are SpaceX style and very powerful. So is the touch down boosters. The capsule is not designed for water landings and is meant only for land landing. Known Bugs are: one the auto landing is activated it can not be turned off. Let me know how to fix that. Also the Fuel Cells dont produce eletricity.

GENERAL INFO

  • Predecessor: Aquila 2
  • Successors 1 craft(s)
  • Created On: Windows
  • Game Version: 1.0.6.0
  • Price: $663,811k
  • Number of Parts: 473
  • Dimensions: 58 m x 9 m x 10 m

PERFORMANCE

  • Total Delta V: 42.0km/s
  • Total Thrust: 47.3MN
  • Engines: 41
  • Wet Mass: 8.19E+5kg
  • Dry Mass: 98,747kg

STAGES

Stage Engines Delta V Thrust Burn Mass
1 6 948m/s 23.3MN 27s 8.19E+5kg
2 4 25.8km/s 14.3MN 8.0m 4.93E+5kg
3 0 0m/s 0N 0s 4.91E+5kg
4 0 0m/s 0N 0s 89,402kg
5 3 9.6km/s 3.9MN 2.9m 89,402kg
7 1 5.4km/s 552kN 5.1m 33,847kg
13 4 248m/s 180kN 11s 7,864kg

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