Auto Credit Based on Akumu9K's 0WX Strain-121

“A modified variant of the Balisong, for usage in black ops and covops, equipped with the latest technology to get in, do its mission and get out, without ever being noticed.”

Black Widow is a modified variant of the Balisong, with measures to reduce its acoustic and thermal signatures, and far more variety in controls allowing it to fly as precisely as a scalpel on a surgeons hand.

The aerospike rocket engines are replaced with simple electric propellers, allowing the use of lightweight battery banks to power them, reducing the overall mass of the fully armed and fueled vehicle, which now runs entirely on electricity.

Critical spots on the hull are armored with reinforced composite plates, and the inclusion of an entrance chute removes the need of a seperate vehicle to get in or out of the ornithopter.

One of the most important additions is the refueling boom, allowing the vehicle to operate at low altitudes for days if required.

The newly added formation lights are a simple yet effective method of keeping a formation of Black Widows together in low visibility enviroments, which they are intended to operate in with minimal difficulty.

But by far the most important change is the secondary set of wings, doubling the thrust of the vehicle and making it far more stable than its predecessors, alongside its increased lift capability allowing it to silently drop both troops and vehicles to any location.

Controls:

Thrust - Beat Frequency

Translate Up - Beat Thrust

Slider 1 - Downstroke Magnitude

Translate Forward - Wing sweep in Glide-Sweep Mode, forward/backward thrust vectoring without changing the beat angle in regular operation, and with gear motors, it controls the landing gear motors

Slider 2 - Upstroke Magnitude, it works as a ratio to slider 1, so for example slider 2 at 0 means same upstroke as downstroke, at 1 it means twice as much stroke distance than slider 1, with -1 its 0 stroke distance

Slider 4 - Changes the beat phase of rear and forward wings with AG 7, does essentially nothing to change it, but “lore accuracy” for real life dragonflies, and selects missile weapons (Check the code for this)

Slider 3 - Changes the angle of strokes relative to the body of the craft

Translate Right - Changes the side slip angle aimed for by the roll stabilization

Brakes - Operates wheel brakes and camera magnification

Activation Groups:
AG1 - Power Up
AG2 - Auto Stabilization
AG3 - Roll Stabilization, designed by Ilwei97 (Thank you so much for this)
AG4 - Thrust Director Mode
AG5 - Wing Fold-Up
AG6 - Glide-Sweep Mode
AG7 - Phase Shift Switch
AG8 - Wheeled Gear
AG9 - Gear Motors
AG10 - Entrance Chute
AG11 - Cargo Latch
AG12 - Radar
AG13 - Gun Targetting
AG14 - Gun Fire
AG15 - Control Switch (Dont worry about this, it makes the vehicle easier to control in mobile by making it so that you can change the wing beat magnitude with brakes, essentially letting you control the thing like a helicopter just with the joystick controls)
AG16 - Missile Fire (Check the code for this)
AG17 - Empty Spot
AG18 - Propellers
AG19 - Observation Lights
AG20 - Parachute

A few notes, the glowing blue piece at the bottom of the craft, the one with a loop right on it, is where you attach slung cargo, thats where the CoL and CoG is.
The “armor plates” are there only for decoration, but they would stop a missile or such, to a point that is, so its your choice if you wanna remove them or keep them.
Try to not go too hard on Slider 1 and Slider 2 at higher pressures, operate all sliders gradually so dont make sudden changes, and run the damn thing on 60 hz refresh with ultra physics.

GENERAL INFO

  • Predecessor: 0WX Strain-121
  • Successors 2 craft(s)
  • Created On: iOS
  • Game Version: 1.1.109.0
  • Price: $6,448k
  • Number of Parts: 395
  • Dimensions: 5 m x 21 m x 20 m

PERFORMANCE

  • Total Delta V: 0m/s
  • Total Thrust: 4kN
  • Engines: 4
  • Wet Mass: 6,485kg
  • Dry Mass: 6,458kg

STAGES

Stage Engines Delta V Thrust Burn Mass

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