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Auto Credit Based on ZastenX's Program This Starship For Catch

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GENERAL INFO

  • Predecessor: Program This Starship For Catch
  • Created On: Windows
  • Game Version: 1.3.204.1
  • Price: $808,812k
  • Number of Parts: 2414
  • Dimensions: 143 m x 20 m x 21 m

PERFORMANCE

  • Total Delta V: 21.9km/s
  • Total Thrust: 97.3MN
  • Engines: 41
  • Wet Mass: 2.07E+8kg
  • Dry Mass: 1.92E+8kg

STAGES

Stage Engines Delta V Thrust Burn Mass
1 35 2.4km/s 75.8MN 78s 3.59E+6kg
3 3 9.3km/s 16.0MN 3.3m 1.13E+6kg
4 3 10.2km/s 5.5MN 10.6m 1.13E+6kg

Comments

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  • Profile image
    75 ZastenX

    @Luc3s Yes, so I can go back to the ship after catch

    11 days ago
  • Profile image
    2,712 Luc3s

    @ZastenX Yeah, I'm having trouble with the ship. I added a countdown and the auto cameras, but are you sure you just want to be told to quicksave when the booster seperates?

    11 days ago
  • Profile image
    75 ZastenX

    @Luc3s did you see what I told you what needs to be added?

    11 days ago
  • Profile image
    2,712 Luc3s

    @ZastenX also no

    11 days ago
  • Profile image
    2,712 Luc3s

    @ZastenX BRO THE SAME THING HAPPENED TO ME TWICE IT WAS INFURIATING Thats a bug tho

    11 days ago
  • Profile image
    75 ZastenX

    @Luc3s Btw, do you have WhatsApp?

    12 days ago
  • Profile image
    75 ZastenX

    @Luc3s Dude, ive launched the ship and booster and when the booster was landing, the catch tower and OLM were jumping around moveing from where they need to be

    12 days ago
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    @ZastenX You can probably do that change yourself on the version Luc3s sent you yesterday.
    1. Search "Command" in the parts list
    2. Select the part "BoosterCommand"
    3. Open its advanced properties (in part properties)
    4. Find "Stage Activation"
    5. Set that to "None"
    Now, the command chip should be activated by default.

    12 days ago
  • Profile image
    75 ZastenX

    @TheVizzyLucky awesome, will you send me the fixed version after you make it all automated?

    12 days ago
  • Profile image
    75 ZastenX

    @TheVizzyLucky awesome, will you send me the fixed version after you make it all automated?

    12 days ago
  • Profile image

    @Luc3s @ZastenX I think I found the problem with the command chips: In their advanced properties, there is a stage activation set. If you set that to none, it should start activated.

    12 days ago
  • Profile image
    75 ZastenX

    @Luc3s but yea I rather it to be all automated so I don’t have to manually switch to either follow the ship or booster. And upon launch, can you set a 1 minute countdown, and make the whole launch part automated so i don’t have to activate and AG groups

    12 days ago
  • Profile image
    75 ZastenX

    @Luc3s Tomorrow I will send you our Falcon 9 to be programmed for a drone ship landing

    12 days ago
  • Profile image
    75 ZastenX

    @Luc3s I need you to program it to be 100% fully automated and that it switches the camera views on its own. Upon stage separation, it automatically switches to the booster, but first upon stage separation it asks you to quick save so I can go back to Starship after landing the booster. Everything needs to feel like the real deal and needs to be seamless since I broadcast it on YouTube. So what I’m saying here is that everything from launch to landing needs to be fully automated

    +1 12 days ago
  • Profile image
    2,712 Luc3s

    @ZastenX could you tell me everything you want added so I can put them into one final upload so I don’t fill up my unlisted uploads 🤣

    13 days ago
  • Profile image
    75 ZastenX

    @Luc3s Tomorrow could you maybe work on automatic camera switching for the onboard cams for the stream?

    Also upon that pause, could you program it to automatically switch to the booster for catch and then at that same time it asks me to quick save so I can go back to the ship after catch.

    13 days ago
  • Profile image
    2,712 Luc3s

    @ZastenX https://www.simplerockets.com/c/Ec05HY/ZastenXs-Starship I’ve finished the ship splash down. I’ve made it to pause when the booster separates so that you can choose whether to follow the booster or ship. Still have to activate the booster’s (main) command disc then ag9 to launch, I can’t fix that. I also included a little bit of code at the top of the program in the ship for fin control of the ship, I didn’t make it run though, but you just have to connect the while loop with the on start.

    +1 13 days ago
  • Profile image
    2,712 Luc3s

    @ZastenX Yes I programmed all through launch and sep and booster catch, just the ship has no program yet. I'm working on the ship splashdown.

    13 days ago
  • Profile image
    75 ZastenX

    @Luc3s If you can, can you fully program it since i do live streams which require fully automated crafts

    13 days ago
  • Profile image
    75 ZastenX

    @Luc3s Also did you program a launch to stage sept at all?

    13 days ago
  • Profile image
    75 ZastenX

    @Luc3s Tomorrow could you please program the ship to splashdown in the ocean, like add a coast phase

    13 days ago
  • Profile image
    2,712 Luc3s

    @ZastenX https://www.simplerockets.com/c/VGu2H7/ZastenXs-Starship-Booster-Catch but there it is

    13 days ago
  • Profile image
    2,712 Luc3s

    @ZastenX and I also made it so that the booster doesn’t guide to a specific location, it guides to the tower.

    13 days ago
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    2,712 Luc3s

    @ZastenX I completely removed all the programs from the ship booster and tower, and I focused on the booster, so the ship only throttles up to get away from the booster, nothing else.

    13 days ago
  • Profile image
    75 ZastenX

    @Luc3s Also what dose the Starship do, splash down in the ocean or did you change it?

    14 days ago
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